mmWave Wearable Antenna for Interaction with VR Devices
Fuente:
arXiv
Salvato in:
| Autori principali: | , |
|---|---|
| Natura: | Preprint |
| Pubblicazione: |
2024
|
| Soggetti: | |
| Accesso online: | |
| Tags: |
Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
|
| _version_ | 1866909180537864192 |
|---|---|
| author | Son, Haksun Kim, Song Min |
| author_facet | Son, Haksun Kim, Song Min |
| contents | The VR industry is one of the most promising industries for the near future, as it can provide a more immersive connection between people and the virtual world. Currently, VR devices interact with people using inconvenient controllers or cameras that perform poorly in dark environments. Interaction through millimeter-wave wearable devices has the potential to conveniently track human behavior regardless of the lighting conditions. In this study, a millimeter-wave wearable antenna was developed, opening up the possibility for more immersive interaction with VR devices. The antenna features a low loss tangent polyester fabric to minimize dielectric losses and a smooth coating to reduce losses due to rough surfaces. The antenna operates in the 24GHz ISM band, with an S11 value of -29dB at 24.15GHz. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2404_16065 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | mmWave Wearable Antenna for Interaction with VR Devices Son, Haksun Kim, Song Min Human-Computer Interaction Signal Processing The VR industry is one of the most promising industries for the near future, as it can provide a more immersive connection between people and the virtual world. Currently, VR devices interact with people using inconvenient controllers or cameras that perform poorly in dark environments. Interaction through millimeter-wave wearable devices has the potential to conveniently track human behavior regardless of the lighting conditions. In this study, a millimeter-wave wearable antenna was developed, opening up the possibility for more immersive interaction with VR devices. The antenna features a low loss tangent polyester fabric to minimize dielectric losses and a smooth coating to reduce losses due to rough surfaces. The antenna operates in the 24GHz ISM band, with an S11 value of -29dB at 24.15GHz. |
| title | mmWave Wearable Antenna for Interaction with VR Devices |
| topic | Human-Computer Interaction Signal Processing |
| url | https://arxiv.org/abs/2404.16065 |