Layout2Rendering: AI-aided Greenspace design

Fuente: arXiv
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Main Authors: Chen, Ran, Lian, Zeke, He, Yueheng, Ling, Xiao, Yang, Fuyu, Yao, Xueqi, Yi, Xingjian, Zhao, Jing
Format: Preprint
Published: 2024
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author Chen, Ran
Lian, Zeke
He, Yueheng
Ling, Xiao
Yang, Fuyu
Yao, Xueqi
Yi, Xingjian
Zhao, Jing
author_facet Chen, Ran
Lian, Zeke
He, Yueheng
Ling, Xiao
Yang, Fuyu
Yao, Xueqi
Yi, Xingjian
Zhao, Jing
contents In traditional human living environment landscape design, the establishment of three-dimensional models is an essential step for designers to intuitively present the spatial relationships of design elements, as well as a foundation for conducting landscape analysis on the site. Rapidly and effectively generating beautiful and realistic landscape spaces is a significant challenge faced by designers. Although generative design has been widely applied in related fields, they mostly generate three-dimensional models through the restriction of indicator parameters. However, the elements of landscape design are complex and have unique requirements, making it difficult to generate designs from the perspective of indicator limitations. To address these issues, this study proposes a park space generative design system based on deep learning technology. This system generates design plans based on the topological relationships of landscape elements, then vectorizes the plan element information, and uses Grasshopper to generate three-dimensional models while synchronously fine-tuning parameters, rapidly completing the entire process from basic site conditions to model effect analysis. Experimental results show that: (1) the system, with the aid of AI-assisted technology, can rapidly generate space green space schemes that meet the designer's perspective based on site conditions; (2) this study has vectorized and three-dimensionalized various types of landscape design elements based on semantic information; (3) the analysis and visualization module constructed in this study can perform landscape analysis on the generated three-dimensional models and produce node effect diagrams, allowing users to modify the design in real time based on the effects, thus enhancing the system's interactivity.
format Preprint
id arxiv_https___arxiv_org_abs_2404_16067
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Layout2Rendering: AI-aided Greenspace design
Chen, Ran
Lian, Zeke
He, Yueheng
Ling, Xiao
Yang, Fuyu
Yao, Xueqi
Yi, Xingjian
Zhao, Jing
Human-Computer Interaction
Artificial Intelligence
In traditional human living environment landscape design, the establishment of three-dimensional models is an essential step for designers to intuitively present the spatial relationships of design elements, as well as a foundation for conducting landscape analysis on the site. Rapidly and effectively generating beautiful and realistic landscape spaces is a significant challenge faced by designers. Although generative design has been widely applied in related fields, they mostly generate three-dimensional models through the restriction of indicator parameters. However, the elements of landscape design are complex and have unique requirements, making it difficult to generate designs from the perspective of indicator limitations. To address these issues, this study proposes a park space generative design system based on deep learning technology. This system generates design plans based on the topological relationships of landscape elements, then vectorizes the plan element information, and uses Grasshopper to generate three-dimensional models while synchronously fine-tuning parameters, rapidly completing the entire process from basic site conditions to model effect analysis. Experimental results show that: (1) the system, with the aid of AI-assisted technology, can rapidly generate space green space schemes that meet the designer's perspective based on site conditions; (2) this study has vectorized and three-dimensionalized various types of landscape design elements based on semantic information; (3) the analysis and visualization module constructed in this study can perform landscape analysis on the generated three-dimensional models and produce node effect diagrams, allowing users to modify the design in real time based on the effects, thus enhancing the system's interactivity.
title Layout2Rendering: AI-aided Greenspace design
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2404.16067