3D Human Pose Estimation with Occlusions: Introducing BlendMimic3D Dataset and GCN Refinement

Fuente: arXiv
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Autores principales: Lino, Filipa, Santiago, Carlos, Marques, Manuel
Formato: Preprint
Publicado: 2024
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author Lino, Filipa
Santiago, Carlos
Marques, Manuel
author_facet Lino, Filipa
Santiago, Carlos
Marques, Manuel
contents In the field of 3D Human Pose Estimation (HPE), accurately estimating human pose, especially in scenarios with occlusions, is a significant challenge. This work identifies and addresses a gap in the current state of the art in 3D HPE concerning the scarcity of data and strategies for handling occlusions. We introduce our novel BlendMimic3D dataset, designed to mimic real-world situations where occlusions occur for seamless integration in 3D HPE algorithms. Additionally, we propose a 3D pose refinement block, employing a Graph Convolutional Network (GCN) to enhance pose representation through a graph model. This GCN block acts as a plug-and-play solution, adaptable to various 3D HPE frameworks without requiring retraining them. By training the GCN with occluded data from BlendMimic3D, we demonstrate significant improvements in resolving occluded poses, with comparable results for non-occluded ones. Project web page is available at https://blendmimic3d.github.io/BlendMimic3D/.
format Preprint
id arxiv_https___arxiv_org_abs_2404_16136
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 3D Human Pose Estimation with Occlusions: Introducing BlendMimic3D Dataset and GCN Refinement
Lino, Filipa
Santiago, Carlos
Marques, Manuel
Computer Vision and Pattern Recognition
In the field of 3D Human Pose Estimation (HPE), accurately estimating human pose, especially in scenarios with occlusions, is a significant challenge. This work identifies and addresses a gap in the current state of the art in 3D HPE concerning the scarcity of data and strategies for handling occlusions. We introduce our novel BlendMimic3D dataset, designed to mimic real-world situations where occlusions occur for seamless integration in 3D HPE algorithms. Additionally, we propose a 3D pose refinement block, employing a Graph Convolutional Network (GCN) to enhance pose representation through a graph model. This GCN block acts as a plug-and-play solution, adaptable to various 3D HPE frameworks without requiring retraining them. By training the GCN with occluded data from BlendMimic3D, we demonstrate significant improvements in resolving occluded poses, with comparable results for non-occluded ones. Project web page is available at https://blendmimic3d.github.io/BlendMimic3D/.
title 3D Human Pose Estimation with Occlusions: Introducing BlendMimic3D Dataset and GCN Refinement
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.16136