ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling

Fuente: arXiv
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Main Authors: Somayazulu, Arjun, Majumder, Sagnik, Chen, Changan, Grauman, Kristen
Format: Preprint
Published: 2024
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author Somayazulu, Arjun
Majumder, Sagnik
Chen, Changan
Grauman, Kristen
author_facet Somayazulu, Arjun
Majumder, Sagnik
Chen, Changan
Grauman, Kristen
contents An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Traditional methods for constructing acoustic models involve expensive and time-consuming collection of large quantities of acoustic data at dense spatial locations in the space, or rely on privileged knowledge of scene geometry to intelligently select acoustic data sampling locations. We propose active acoustic sampling, a new task for efficiently building an environment acoustic model of an unmapped environment in which a mobile agent equipped with visual and acoustic sensors jointly constructs the environment acoustic model and the occupancy map on-the-fly. We introduce ActiveRIR, a reinforcement learning (RL) policy that leverages information from audio-visual sensor streams to guide agent navigation and determine optimal acoustic data sampling positions, yielding a high quality acoustic model of the environment from a minimal set of acoustic samples. We train our policy with a novel RL reward based on information gain in the environment acoustic model. Evaluating on diverse unseen indoor environments from a state-of-the-art acoustic simulation platform, ActiveRIR outperforms an array of methods--both traditional navigation agents based on spatial novelty and visual exploration as well as existing state-of-the-art methods.
format Preprint
id arxiv_https___arxiv_org_abs_2404_16216
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling
Somayazulu, Arjun
Majumder, Sagnik
Chen, Changan
Grauman, Kristen
Computer Vision and Pattern Recognition
Robotics
Sound
Audio and Speech Processing
An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Traditional methods for constructing acoustic models involve expensive and time-consuming collection of large quantities of acoustic data at dense spatial locations in the space, or rely on privileged knowledge of scene geometry to intelligently select acoustic data sampling locations. We propose active acoustic sampling, a new task for efficiently building an environment acoustic model of an unmapped environment in which a mobile agent equipped with visual and acoustic sensors jointly constructs the environment acoustic model and the occupancy map on-the-fly. We introduce ActiveRIR, a reinforcement learning (RL) policy that leverages information from audio-visual sensor streams to guide agent navigation and determine optimal acoustic data sampling positions, yielding a high quality acoustic model of the environment from a minimal set of acoustic samples. We train our policy with a novel RL reward based on information gain in the environment acoustic model. Evaluating on diverse unseen indoor environments from a state-of-the-art acoustic simulation platform, ActiveRIR outperforms an array of methods--both traditional navigation agents based on spatial novelty and visual exploration as well as existing state-of-the-art methods.
title ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling
topic Computer Vision and Pattern Recognition
Robotics
Sound
Audio and Speech Processing
url https://arxiv.org/abs/2404.16216