Saved in:
| Main Authors: | Dong, Shaocong, Ding, Lihe, Huang, Zhanpeng, Wang, Zibin, Xue, Tianfan, Xu, Dan |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2404.16510 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videos
by: Gao, Chenjian, et al.
Published: (2025)
by: Gao, Chenjian, et al.
Published: (2025)
From One to More: Contextual Part Latents for 3D Generation
by: Dong, Shaocong, et al.
Published: (2025)
by: Dong, Shaocong, et al.
Published: (2025)
FullPart: Generating each 3D Part at Full Resolution
by: Ding, Lihe, et al.
Published: (2025)
by: Ding, Lihe, et al.
Published: (2025)
Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning
by: Dong, Wenqi, et al.
Published: (2024)
by: Dong, Wenqi, et al.
Published: (2024)
Generating 360° Video is What You Need For a 3D Scene
by: Zhang, Zhaoyang, et al.
Published: (2025)
by: Zhang, Zhaoyang, et al.
Published: (2025)
iSeg: Interactive 3D Segmentation via Interactive Attention
by: Lang, Itai, et al.
Published: (2024)
by: Lang, Itai, et al.
Published: (2024)
LoRA-Edit: Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning
by: Gao, Chenjian, et al.
Published: (2025)
by: Gao, Chenjian, et al.
Published: (2025)
Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes
by: Duan, Hao-Bin, et al.
Published: (2023)
by: Duan, Hao-Bin, et al.
Published: (2023)
CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
by: Li, Weiyu, et al.
Published: (2024)
by: Li, Weiyu, et al.
Published: (2024)
HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation
by: Dong, Wenqi, et al.
Published: (2025)
by: Dong, Wenqi, et al.
Published: (2025)
Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches
by: Xu, Yongzhi, et al.
Published: (2024)
by: Xu, Yongzhi, et al.
Published: (2024)
WonderWorld: Interactive 3D Scene Generation from a Single Image
by: Yu, Hong-Xing, et al.
Published: (2024)
by: Yu, Hong-Xing, et al.
Published: (2024)
Matrix-3D: Omnidirectional Explorable 3D World Generation
by: Yang, Zhongqi, et al.
Published: (2025)
by: Yang, Zhongqi, et al.
Published: (2025)
Bilateral Guided Radiance Field Processing
by: Wang, Yuehao, et al.
Published: (2024)
by: Wang, Yuehao, et al.
Published: (2024)
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)
by: Zhou, Kaichen, et al.
Published: (2023)
PIG: Physically-based Multi-Material Interaction with 3D Gaussians
by: Xiao, Zeyu, et al.
Published: (2025)
by: Xiao, Zeyu, et al.
Published: (2025)
SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training
by: Zheng, Yang, et al.
Published: (2025)
by: Zheng, Yang, et al.
Published: (2025)
DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions
by: Gu, Chenghao, et al.
Published: (2024)
by: Gu, Chenghao, et al.
Published: (2024)
AssetGen: Deployable 3D Asset Generation at Interactive Speed
by: Wang, Dilin, et al.
Published: (2026)
by: Wang, Dilin, et al.
Published: (2026)
Auto-Regressive Diffusion for Generating 3D Human-Object Interactions
by: Geng, Zichen, et al.
Published: (2025)
by: Geng, Zichen, et al.
Published: (2025)
Generating 3D House Wireframes with Semantics
by: Ma, Xueqi, et al.
Published: (2024)
by: Ma, Xueqi, et al.
Published: (2024)
GenUDC: High Quality 3D Mesh Generation with Unsigned Dual Contouring Representation
by: Wang, Ruowei, et al.
Published: (2024)
by: Wang, Ruowei, et al.
Published: (2024)
Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations
by: Guo, Ruoxi, et al.
Published: (2024)
by: Guo, Ruoxi, et al.
Published: (2024)
LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction
by: Liu, Xinhui, et al.
Published: (2026)
by: Liu, Xinhui, et al.
Published: (2026)
Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity
by: Shukhratov, Islomjon, et al.
Published: (2025)
by: Shukhratov, Islomjon, et al.
Published: (2025)
Goal Conditioned Reinforcement Learning for Photo Finishing Tuning
by: Wu, Jiarui, et al.
Published: (2025)
by: Wu, Jiarui, et al.
Published: (2025)
Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting
by: Liu, Hanxi, et al.
Published: (2025)
by: Liu, Hanxi, et al.
Published: (2025)
DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow
by: Deng, Ken, et al.
Published: (2024)
by: Deng, Ken, et al.
Published: (2024)
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
by: Huang, Letian, et al.
Published: (2024)
by: Huang, Letian, et al.
Published: (2024)
Material Anything: Generating Materials for Any 3D Object via Diffusion
by: Huang, Xin, et al.
Published: (2024)
by: Huang, Xin, et al.
Published: (2024)
Generating Human Interaction Motions in Scenes with Text Control
by: Yi, Hongwei, et al.
Published: (2024)
by: Yi, Hongwei, et al.
Published: (2024)
GaussianAnything: Interactive Point Cloud Flow Matching For 3D Object Generation
by: Lan, Yushi, et al.
Published: (2024)
by: Lan, Yushi, et al.
Published: (2024)
ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation
by: Li, Hongjie, et al.
Published: (2024)
by: Li, Hongjie, et al.
Published: (2024)
Click-Gaussian: Interactive Segmentation to Any 3D Gaussians
by: Choi, Seokhun, et al.
Published: (2024)
by: Choi, Seokhun, et al.
Published: (2024)
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models
by: Yi, Taoran, et al.
Published: (2023)
by: Yi, Taoran, et al.
Published: (2023)
VividDream: Generating 3D Scene with Ambient Dynamics
by: Lee, Yao-Chih, et al.
Published: (2024)
by: Lee, Yao-Chih, et al.
Published: (2024)
MsSVT++: Mixed-scale Sparse Voxel Transformer with Center Voting for 3D Object Detection
by: Li, Jianan, et al.
Published: (2024)
by: Li, Jianan, et al.
Published: (2024)
C3Editor: Achieving Controllable Consistency in 2D Model for 3D Editing
by: Tao, Zeng, et al.
Published: (2025)
by: Tao, Zeng, et al.
Published: (2025)
NEAT: Distilling 3D Wireframes from Neural Attraction Fields
by: Xue, Nan, et al.
Published: (2023)
by: Xue, Nan, et al.
Published: (2023)
Learning View-Dependent Splatting Kernels
by: Ding, Huakeng, et al.
Published: (2026)
by: Ding, Huakeng, et al.
Published: (2026)
Similar Items
-
From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videos
by: Gao, Chenjian, et al.
Published: (2025) -
From One to More: Contextual Part Latents for 3D Generation
by: Dong, Shaocong, et al.
Published: (2025) -
FullPart: Generating each 3D Part at Full Resolution
by: Ding, Lihe, et al.
Published: (2025) -
Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning
by: Dong, Wenqi, et al.
Published: (2024) -
Generating 360° Video is What You Need For a 3D Scene
by: Zhang, Zhaoyang, et al.
Published: (2025)