DrS: Learning Reusable Dense Rewards for Multi-Stage Tasks

Fuente: arXiv
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Autores principales: Mu, Tongzhou, Liu, Minghua, Su, Hao
Formato: Preprint
Publicado: 2024
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author Mu, Tongzhou
Liu, Minghua
Su, Hao
author_facet Mu, Tongzhou
Liu, Minghua
Su, Hao
contents The success of many RL techniques heavily relies on human-engineered dense rewards, which typically demand substantial domain expertise and extensive trial and error. In our work, we propose DrS (Dense reward learning from Stages), a novel approach for learning reusable dense rewards for multi-stage tasks in a data-driven manner. By leveraging the stage structures of the task, DrS learns a high-quality dense reward from sparse rewards and demonstrations if given. The learned rewards can be \textit{reused} in unseen tasks, thus reducing the human effort for reward engineering. Extensive experiments on three physical robot manipulation task families with 1000+ task variants demonstrate that our learned rewards can be reused in unseen tasks, resulting in improved performance and sample efficiency of RL algorithms. The learned rewards even achieve comparable performance to human-engineered rewards on some tasks. See our project page (https://sites.google.com/view/iclr24drs) for more details.
format Preprint
id arxiv_https___arxiv_org_abs_2404_16779
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DrS: Learning Reusable Dense Rewards for Multi-Stage Tasks
Mu, Tongzhou
Liu, Minghua
Su, Hao
Machine Learning
Artificial Intelligence
Robotics
The success of many RL techniques heavily relies on human-engineered dense rewards, which typically demand substantial domain expertise and extensive trial and error. In our work, we propose DrS (Dense reward learning from Stages), a novel approach for learning reusable dense rewards for multi-stage tasks in a data-driven manner. By leveraging the stage structures of the task, DrS learns a high-quality dense reward from sparse rewards and demonstrations if given. The learned rewards can be \textit{reused} in unseen tasks, thus reducing the human effort for reward engineering. Extensive experiments on three physical robot manipulation task families with 1000+ task variants demonstrate that our learned rewards can be reused in unseen tasks, resulting in improved performance and sample efficiency of RL algorithms. The learned rewards even achieve comparable performance to human-engineered rewards on some tasks. See our project page (https://sites.google.com/view/iclr24drs) for more details.
title DrS: Learning Reusable Dense Rewards for Multi-Stage Tasks
topic Machine Learning
Artificial Intelligence
Robotics
url https://arxiv.org/abs/2404.16779