Leveraging AI to Generate Audio for User-generated Content in Video Games

Fuente: arXiv
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Auteurs principaux: Marrinan, Thomas, Akram, Pakeeza, Gurmessa, Oli, Shishkin, Anthony
Format: Preprint
Publié: 2024
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author Marrinan, Thomas
Akram, Pakeeza
Gurmessa, Oli
Shishkin, Anthony
author_facet Marrinan, Thomas
Akram, Pakeeza
Gurmessa, Oli
Shishkin, Anthony
contents In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content is becoming increasingly popular in modern games (e.g. building custom environments or crafting unique objects). Since the possibilities are virtually limitless, it is impossible for game creators to pre-create audio for user-generated content. We explore the use of generative artificial intelligence to create music and sound effects on-the-fly based on user-generated content. We investigate two avenues for audio generation: 1) text-to-audio: using a text description of user-generated content as input to the audio generator, and 2) image-to-audio: using a rendering of the created environment or object as input to an image-to-text generator, then piping the resulting text description into the audio generator. In this paper we discuss ethical implications of using generative artificial intelligence for user-generated content and highlight two prototype games where audio is generated for user-created environments and objects.
format Preprint
id arxiv_https___arxiv_org_abs_2404_17018
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Leveraging AI to Generate Audio for User-generated Content in Video Games
Marrinan, Thomas
Akram, Pakeeza
Gurmessa, Oli
Shishkin, Anthony
Human-Computer Interaction
Artificial Intelligence
In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content is becoming increasingly popular in modern games (e.g. building custom environments or crafting unique objects). Since the possibilities are virtually limitless, it is impossible for game creators to pre-create audio for user-generated content. We explore the use of generative artificial intelligence to create music and sound effects on-the-fly based on user-generated content. We investigate two avenues for audio generation: 1) text-to-audio: using a text description of user-generated content as input to the audio generator, and 2) image-to-audio: using a rendering of the created environment or object as input to an image-to-text generator, then piping the resulting text description into the audio generator. In this paper we discuss ethical implications of using generative artificial intelligence for user-generated content and highlight two prototype games where audio is generated for user-created environments and objects.
title Leveraging AI to Generate Audio for User-generated Content in Video Games
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2404.17018