Player-Driven Emergence in LLM-Driven Game Narrative

Fuente: arXiv
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Autores principales: Peng, Xiangyu, Quaye, Jessica, Rao, Sudha, Xu, Weijia, Botchway, Portia, Brockett, Chris, Jojic, Nebojsa, DesGarennes, Gabriel, Lobb, Ken, Xu, Michael, Leandro, Jorge, Jin, Claire, Dolan, Bill
Formato: Preprint
Publicado: 2024
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author Peng, Xiangyu
Quaye, Jessica
Rao, Sudha
Xu, Weijia
Botchway, Portia
Brockett, Chris
Jojic, Nebojsa
DesGarennes, Gabriel
Lobb, Ken
Xu, Michael
Leandro, Jorge
Jin, Claire
Dolan, Bill
author_facet Peng, Xiangyu
Quaye, Jessica
Rao, Sudha
Xu, Weijia
Botchway, Portia
Brockett, Chris
Jojic, Nebojsa
DesGarennes, Gabriel
Lobb, Ken
Xu, Michael
Leandro, Jorge
Jin, Claire
Dolan, Bill
contents We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve a mystery under a fixed narrative premise, but can freely interact with non-player characters generated by GPT-4, a large language model. We recruit 28 gamers to play the game and use GPT-4 to automatically convert the game logs into a node-graph representing the narrative in the player's gameplay. We find that through their interactions with the non-deterministic behavior of the LLM, players are able to discover interesting new emergent nodes that were not a part of the original narrative but have potential for being fun and engaging. Players that created the most emergent nodes tended to be those that often enjoy games that facilitate discovery, exploration and experimentation.
format Preprint
id arxiv_https___arxiv_org_abs_2404_17027
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Player-Driven Emergence in LLM-Driven Game Narrative
Peng, Xiangyu
Quaye, Jessica
Rao, Sudha
Xu, Weijia
Botchway, Portia
Brockett, Chris
Jojic, Nebojsa
DesGarennes, Gabriel
Lobb, Ken
Xu, Michael
Leandro, Jorge
Jin, Claire
Dolan, Bill
Computation and Language
Artificial Intelligence
We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve a mystery under a fixed narrative premise, but can freely interact with non-player characters generated by GPT-4, a large language model. We recruit 28 gamers to play the game and use GPT-4 to automatically convert the game logs into a node-graph representing the narrative in the player's gameplay. We find that through their interactions with the non-deterministic behavior of the LLM, players are able to discover interesting new emergent nodes that were not a part of the original narrative but have potential for being fun and engaging. Players that created the most emergent nodes tended to be those that often enjoy games that facilitate discovery, exploration and experimentation.
title Player-Driven Emergence in LLM-Driven Game Narrative
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2404.17027