Saved in:
Bibliographic Details
Main Authors: Beason, Jordan, Novitzky, Michael, Kliem, John, Errico, Tyler, Serlin, Zachary, Becker, Kevin, Paine, Tyler, Benjamin, Michael, Dasgupta, Prithviraj, Crowley, Peter, O'Donnell, Charles, James, John
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2404.17038
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866907882054746112
author Beason, Jordan
Novitzky, Michael
Kliem, John
Errico, Tyler
Serlin, Zachary
Becker, Kevin
Paine, Tyler
Benjamin, Michael
Dasgupta, Prithviraj
Crowley, Peter
O'Donnell, Charles
James, John
author_facet Beason, Jordan
Novitzky, Michael
Kliem, John
Errico, Tyler
Serlin, Zachary
Becker, Kevin
Paine, Tyler
Benjamin, Michael
Dasgupta, Prithviraj
Crowley, Peter
O'Donnell, Charles
James, John
contents The objective of this work is to evaluate multi-agent artificial intelligence methods when deployed on teams of unmanned surface vehicles (USV) in an adversarial environment. Autonomous agents were evaluated in real-world scenarios using the Aquaticus test-bed, which is a Capture-the-Flag (CTF) style competition involving teams of USV systems. Cooperative teaming algorithms of various foundations in behavior-based optimization and deep reinforcement learning (RL) were deployed on these USV systems in two versus two teams and tested against each other during a competition period in the fall of 2023. Deep reinforcement learning applied to USV agents was achieved via the Pyquaticus test bed, a lightweight gymnasium environment that allows simulated CTF training in a low-level environment. The results of the experiment demonstrate that rule-based cooperation for behavior-based agents outperformed those trained in Deep-reinforcement learning paradigms as implemented in these competitions. Further integration of the Pyquaticus gymnasium environment for RL with MOOS-IvP in terms of configuration and control schema will allow for more competitive CTF games in future studies. As the development of experimental deep RL methods continues, the authors expect that the competitive gap between behavior-based autonomy and deep RL will be reduced. As such, this report outlines the overall competition, methods, and results with an emphasis on future works such as reward shaping and sim-to-real methodologies and extending rule-based cooperation among agents to react to safety and security events in accordance with human experts intent/rules for executing safety and security processes.
format Preprint
id arxiv_https___arxiv_org_abs_2404_17038
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Evaluating Collaborative Autonomy in Opposed Environments using Maritime Capture-the-Flag Competitions
Beason, Jordan
Novitzky, Michael
Kliem, John
Errico, Tyler
Serlin, Zachary
Becker, Kevin
Paine, Tyler
Benjamin, Michael
Dasgupta, Prithviraj
Crowley, Peter
O'Donnell, Charles
James, John
Robotics
The objective of this work is to evaluate multi-agent artificial intelligence methods when deployed on teams of unmanned surface vehicles (USV) in an adversarial environment. Autonomous agents were evaluated in real-world scenarios using the Aquaticus test-bed, which is a Capture-the-Flag (CTF) style competition involving teams of USV systems. Cooperative teaming algorithms of various foundations in behavior-based optimization and deep reinforcement learning (RL) were deployed on these USV systems in two versus two teams and tested against each other during a competition period in the fall of 2023. Deep reinforcement learning applied to USV agents was achieved via the Pyquaticus test bed, a lightweight gymnasium environment that allows simulated CTF training in a low-level environment. The results of the experiment demonstrate that rule-based cooperation for behavior-based agents outperformed those trained in Deep-reinforcement learning paradigms as implemented in these competitions. Further integration of the Pyquaticus gymnasium environment for RL with MOOS-IvP in terms of configuration and control schema will allow for more competitive CTF games in future studies. As the development of experimental deep RL methods continues, the authors expect that the competitive gap between behavior-based autonomy and deep RL will be reduced. As such, this report outlines the overall competition, methods, and results with an emphasis on future works such as reward shaping and sim-to-real methodologies and extending rule-based cooperation among agents to react to safety and security events in accordance with human experts intent/rules for executing safety and security processes.
title Evaluating Collaborative Autonomy in Opposed Environments using Maritime Capture-the-Flag Competitions
topic Robotics
url https://arxiv.org/abs/2404.17038