MaPa: Text-driven Photorealistic Material Painting for 3D Shapes

Fuente: arXiv
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Auteurs principaux: Zhang, Shangzan, Peng, Sida, Xu, Tao, Yang, Yuanbo, Chen, Tianrun, Xue, Nan, Shen, Yujun, Bao, Hujun, Hu, Ruizhen, Zhou, Xiaowei
Format: Preprint
Publié: 2024
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author Zhang, Shangzan
Peng, Sida
Xu, Tao
Yang, Yuanbo
Chen, Tianrun
Xue, Nan
Shen, Yujun
Bao, Hujun
Hu, Ruizhen
Zhou, Xiaowei
author_facet Zhang, Shangzan
Peng, Sida
Xu, Tao
Yang, Yuanbo
Chen, Tianrun
Xue, Nan
Shen, Yujun
Bao, Hujun
Hu, Ruizhen
Zhou, Xiaowei
contents This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which supports high-quality rendering and provides substantial flexibility in editing. Instead of relying on extensive paired data, i.e., 3D meshes with material graphs and corresponding text descriptions, to train a material graph generative model, we propose to leverage the pre-trained 2D diffusion model as a bridge to connect the text and material graphs. Specifically, our approach decomposes a shape into a set of segments and designs a segment-controlled diffusion model to synthesize 2D images that are aligned with mesh parts. Based on generated images, we initialize parameters of material graphs and fine-tune them through the differentiable rendering module to produce materials in accordance with the textual description. Extensive experiments demonstrate the superior performance of our framework in photorealism, resolution, and editability over existing methods. Project page: https://zju3dv.github.io/MaPa
format Preprint
id arxiv_https___arxiv_org_abs_2404_17569
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Zhang, Shangzan
Peng, Sida
Xu, Tao
Yang, Yuanbo
Chen, Tianrun
Xue, Nan
Shen, Yujun
Bao, Hujun
Hu, Ruizhen
Zhou, Xiaowei
Computer Vision and Pattern Recognition
This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which supports high-quality rendering and provides substantial flexibility in editing. Instead of relying on extensive paired data, i.e., 3D meshes with material graphs and corresponding text descriptions, to train a material graph generative model, we propose to leverage the pre-trained 2D diffusion model as a bridge to connect the text and material graphs. Specifically, our approach decomposes a shape into a set of segments and designs a segment-controlled diffusion model to synthesize 2D images that are aligned with mesh parts. Based on generated images, we initialize parameters of material graphs and fine-tune them through the differentiable rendering module to produce materials in accordance with the textual description. Extensive experiments demonstrate the superior performance of our framework in photorealism, resolution, and editability over existing methods. Project page: https://zju3dv.github.io/MaPa
title MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2404.17569