BlenderAlchemy: Editing 3D Graphics with Vision-Language Models

Fuente: arXiv
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Main Authors: Huang, Ian, Yang, Guandao, Guibas, Leonidas
Format: Preprint
Published: 2024
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author Huang, Ian
Yang, Guandao
Guibas, Leonidas
author_facet Huang, Ian
Yang, Guandao
Guibas, Leonidas
contents Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software like Blender, in which they might need to interleave and repeat operations, such as connecting material nodes, hundreds of times. Moreover, slightly different design goals may require completely different sequences, making automation difficult. In this paper, we propose a system that leverages Vision-Language Models (VLMs), like GPT-4V, to intelligently search the design action space to arrive at an answer that can satisfy a user's intent. Specifically, we design a vision-based edit generator and state evaluator to work together to find the correct sequence of actions to achieve the goal. Inspired by the role of visual imagination in the human design process, we supplement the visual reasoning capabilities of VLMs with "imagined" reference images from image-generation models, providing visual grounding of abstract language descriptions. In this paper, we provide empirical evidence suggesting our system can produce simple but tedious Blender editing sequences for tasks such as editing procedural materials and geometry from text and/or reference images, as well as adjusting lighting configurations for product renderings in complex scenes.
format Preprint
id arxiv_https___arxiv_org_abs_2404_17672
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle BlenderAlchemy: Editing 3D Graphics with Vision-Language Models
Huang, Ian
Yang, Guandao
Guibas, Leonidas
Computer Vision and Pattern Recognition
Graphics
Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software like Blender, in which they might need to interleave and repeat operations, such as connecting material nodes, hundreds of times. Moreover, slightly different design goals may require completely different sequences, making automation difficult. In this paper, we propose a system that leverages Vision-Language Models (VLMs), like GPT-4V, to intelligently search the design action space to arrive at an answer that can satisfy a user's intent. Specifically, we design a vision-based edit generator and state evaluator to work together to find the correct sequence of actions to achieve the goal. Inspired by the role of visual imagination in the human design process, we supplement the visual reasoning capabilities of VLMs with "imagined" reference images from image-generation models, providing visual grounding of abstract language descriptions. In this paper, we provide empirical evidence suggesting our system can produce simple but tedious Blender editing sequences for tasks such as editing procedural materials and geometry from text and/or reference images, as well as adjusting lighting configurations for product renderings in complex scenes.
title BlenderAlchemy: Editing 3D Graphics with Vision-Language Models
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2404.17672