SIM2VR: Towards Automated Biomechanical Testing in VR

Fuente: arXiv
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Hauptverfasser: Fischer, Florian, Ikkala, Aleksi, Klar, Markus, Fleig, Arthur, Bachinski, Miroslav, Murray-Smith, Roderick, Hämäläinen, Perttu, Oulasvirta, Antti, Müller, Jörg
Format: Preprint
Veröffentlicht: 2024
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author Fischer, Florian
Ikkala, Aleksi
Klar, Markus
Fleig, Arthur
Bachinski, Miroslav
Murray-Smith, Roderick
Hämäläinen, Perttu
Oulasvirta, Antti
Müller, Jörg
author_facet Fischer, Florian
Ikkala, Aleksi
Klar, Markus
Fleig, Arthur
Bachinski, Miroslav
Murray-Smith, Roderick
Hämäläinen, Perttu
Oulasvirta, Antti
Müller, Jörg
contents Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design process. In particular, it allows prediction of user movements and ergonomic variables, such as fatigue, prior to conducting user studies. However, there is a fundamental disconnect between simulators hosting state-of-the-art biomechanical user models and simulators used to develop and run VR applications. Existing user simulators often struggle to capture the intricacies of real-world VR applications, reducing ecological validity of user predictions. In this paper, we introduce SIM2VR, a system that aligns user simulation with a given VR application by establishing a continuous closed loop between the two processes. This, for the first time, enables training simulated users directly in the same VR application that real users interact with. We demonstrate that SIM2VR can predict differences in user performance, ergonomics and strategies in a fast-paced, dynamic arcade game. In order to expand the scope of automated biomechanical testing beyond simple visuomotor tasks, advances in cognitive models and reward function design will be needed.
format Preprint
id arxiv_https___arxiv_org_abs_2404_17695
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SIM2VR: Towards Automated Biomechanical Testing in VR
Fischer, Florian
Ikkala, Aleksi
Klar, Markus
Fleig, Arthur
Bachinski, Miroslav
Murray-Smith, Roderick
Hämäläinen, Perttu
Oulasvirta, Antti
Müller, Jörg
Human-Computer Interaction
Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design process. In particular, it allows prediction of user movements and ergonomic variables, such as fatigue, prior to conducting user studies. However, there is a fundamental disconnect between simulators hosting state-of-the-art biomechanical user models and simulators used to develop and run VR applications. Existing user simulators often struggle to capture the intricacies of real-world VR applications, reducing ecological validity of user predictions. In this paper, we introduce SIM2VR, a system that aligns user simulation with a given VR application by establishing a continuous closed loop between the two processes. This, for the first time, enables training simulated users directly in the same VR application that real users interact with. We demonstrate that SIM2VR can predict differences in user performance, ergonomics and strategies in a fast-paced, dynamic arcade game. In order to expand the scope of automated biomechanical testing beyond simple visuomotor tasks, advances in cognitive models and reward function design will be needed.
title SIM2VR: Towards Automated Biomechanical Testing in VR
topic Human-Computer Interaction
url https://arxiv.org/abs/2404.17695