High-quality Surface Reconstruction using Gaussian Surfels

Fuente: arXiv
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Auteurs principaux: Dai, Pinxuan, Xu, Jiamin, Xie, Wenxiang, Liu, Xinguo, Wang, Huamin, Xu, Weiwei
Format: Preprint
Publié: 2024
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author Dai, Pinxuan
Xu, Jiamin
Xie, Wenxiang
Liu, Xinguo
Wang, Huamin
Xu, Weiwei
author_facet Dai, Pinxuan
Xu, Jiamin
Xie, Wenxiang
Liu, Xinguo
Wang, Huamin
Xu, Weiwei
contents We propose a novel point-based representation, Gaussian surfels, to combine the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels. This is achieved by directly setting the z-scale of 3D Gaussian points to 0, effectively flattening the original 3D ellipsoid into a 2D ellipse. Such a design provides clear guidance to the optimizer. By treating the local z-axis as the normal direction, it greatly improves optimization stability and surface alignment. While the derivatives to the local z-axis computed from the covariance matrix are zero in this setting, we design a self-supervised normal-depth consistency loss to remedy this issue. Monocular normal priors and foreground masks are incorporated to enhance the quality of the reconstruction, mitigating issues related to highlights and background. We propose a volumetric cutting method to aggregate the information of Gaussian surfels so as to remove erroneous points in depth maps generated by alpha blending. Finally, we apply screened Poisson reconstruction method to the fused depth maps to extract the surface mesh. Experimental results show that our method demonstrates superior performance in surface reconstruction compared to state-of-the-art neural volume rendering and point-based rendering methods.
format Preprint
id arxiv_https___arxiv_org_abs_2404_17774
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle High-quality Surface Reconstruction using Gaussian Surfels
Dai, Pinxuan
Xu, Jiamin
Xie, Wenxiang
Liu, Xinguo
Wang, Huamin
Xu, Weiwei
Computer Vision and Pattern Recognition
Graphics
We propose a novel point-based representation, Gaussian surfels, to combine the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels. This is achieved by directly setting the z-scale of 3D Gaussian points to 0, effectively flattening the original 3D ellipsoid into a 2D ellipse. Such a design provides clear guidance to the optimizer. By treating the local z-axis as the normal direction, it greatly improves optimization stability and surface alignment. While the derivatives to the local z-axis computed from the covariance matrix are zero in this setting, we design a self-supervised normal-depth consistency loss to remedy this issue. Monocular normal priors and foreground masks are incorporated to enhance the quality of the reconstruction, mitigating issues related to highlights and background. We propose a volumetric cutting method to aggregate the information of Gaussian surfels so as to remove erroneous points in depth maps generated by alpha blending. Finally, we apply screened Poisson reconstruction method to the fused depth maps to extract the surface mesh. Experimental results show that our method demonstrates superior performance in surface reconstruction compared to state-of-the-art neural volume rendering and point-based rendering methods.
title High-quality Surface Reconstruction using Gaussian Surfels
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2404.17774