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Main Authors: Ege, Daniel Nygård, Øvrebø, Henrik H., Stubberud, Vegar, Berg, Martin Francis, Elverum, Christer, Steinert, Martin, Vestad, Håvard
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2404.18479
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author Ege, Daniel Nygård
Øvrebø, Henrik H.
Stubberud, Vegar
Berg, Martin Francis
Elverum, Christer
Steinert, Martin
Vestad, Håvard
author_facet Ege, Daniel Nygård
Øvrebø, Henrik H.
Stubberud, Vegar
Berg, Martin Francis
Elverum, Christer
Steinert, Martin
Vestad, Håvard
contents This study compares the design practices and performance of ChatGPT 4.0, a large language model (LLM), against graduate engineering students in a 48-hour prototyping hackathon, based on a dataset comprising more than 100 prototypes. The LLM participated by instructing two participants who executed its instructions and provided objective feedback, generated ideas autonomously and made all design decisions without human intervention. The LLM exhibited similar prototyping practices to human participants and finished second among six teams, successfully designing and providing building instructions for functional prototypes. The LLM's concept generation capabilities were particularly strong. However, the LLM prematurely abandoned promising concepts when facing minor difficulties, added unnecessary complexity to designs, and experienced design fixation. Communication between the LLM and participants was challenging due to vague or unclear descriptions, and the LLM had difficulty maintaining continuity and relevance in answers. Based on these findings, six recommendations for implementing an LLM like ChatGPT in the design process are proposed, including leveraging it for ideation, ensuring human oversight for key decisions, implementing iterative feedback loops, prompting it to consider alternatives, and assigning specific and manageable tasks at a subsystem level.
format Preprint
id arxiv_https___arxiv_org_abs_2404_18479
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ChatGPT as an inventor: Eliciting the strengths and weaknesses of current large language models against humans in engineering design
Ege, Daniel Nygård
Øvrebø, Henrik H.
Stubberud, Vegar
Berg, Martin Francis
Elverum, Christer
Steinert, Martin
Vestad, Håvard
Human-Computer Interaction
This study compares the design practices and performance of ChatGPT 4.0, a large language model (LLM), against graduate engineering students in a 48-hour prototyping hackathon, based on a dataset comprising more than 100 prototypes. The LLM participated by instructing two participants who executed its instructions and provided objective feedback, generated ideas autonomously and made all design decisions without human intervention. The LLM exhibited similar prototyping practices to human participants and finished second among six teams, successfully designing and providing building instructions for functional prototypes. The LLM's concept generation capabilities were particularly strong. However, the LLM prematurely abandoned promising concepts when facing minor difficulties, added unnecessary complexity to designs, and experienced design fixation. Communication between the LLM and participants was challenging due to vague or unclear descriptions, and the LLM had difficulty maintaining continuity and relevance in answers. Based on these findings, six recommendations for implementing an LLM like ChatGPT in the design process are proposed, including leveraging it for ideation, ensuring human oversight for key decisions, implementing iterative feedback loops, prompting it to consider alternatives, and assigning specific and manageable tasks at a subsystem level.
title ChatGPT as an inventor: Eliciting the strengths and weaknesses of current large language models against humans in engineering design
topic Human-Computer Interaction
url https://arxiv.org/abs/2404.18479