Non-convex Pose Graph Optimization in SLAM via Proximal Linearized Riemannian ADMM

Fuente: arXiv
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Hauptverfasser: Chen, Xin, Cui, Chunfeng, Han, Deren, Qi, Liqun
Format: Preprint
Veröffentlicht: 2024
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author Chen, Xin
Cui, Chunfeng
Han, Deren
Qi, Liqun
author_facet Chen, Xin
Cui, Chunfeng
Han, Deren
Qi, Liqun
contents Pose graph optimization (PGO) is a well-known technique for solving the pose-based simultaneous localization and mapping (SLAM) problem. In this paper, we represent the rotation and translation by a unit quaternion and a three-dimensional vector, and propose a new PGO model based on the von Mises-Fisher distribution. The constraints derived from the unit quaternions are spherical manifolds, and the projection onto the constraints can be calculated by normalization. Then a proximal linearized Riemannian alternating direction method of multipliers (PieADMM) is developed to solve the proposed model, which not only has low memory requirements, but also can update the poses in parallel. Furthermore, we establish the iteration complexity of $O(1/ε^{2})$ of PieADMM for finding an $ε$-stationary solution of our model. The efficiency of our proposed algorithm is demonstrated by numerical experiments on two synthetic and four 3D SLAM benchmark datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2404_18560
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Non-convex Pose Graph Optimization in SLAM via Proximal Linearized Riemannian ADMM
Chen, Xin
Cui, Chunfeng
Han, Deren
Qi, Liqun
Optimization and Control
Robotics
Pose graph optimization (PGO) is a well-known technique for solving the pose-based simultaneous localization and mapping (SLAM) problem. In this paper, we represent the rotation and translation by a unit quaternion and a three-dimensional vector, and propose a new PGO model based on the von Mises-Fisher distribution. The constraints derived from the unit quaternions are spherical manifolds, and the projection onto the constraints can be calculated by normalization. Then a proximal linearized Riemannian alternating direction method of multipliers (PieADMM) is developed to solve the proposed model, which not only has low memory requirements, but also can update the poses in parallel. Furthermore, we establish the iteration complexity of $O(1/ε^{2})$ of PieADMM for finding an $ε$-stationary solution of our model. The efficiency of our proposed algorithm is demonstrated by numerical experiments on two synthetic and four 3D SLAM benchmark datasets.
title Non-convex Pose Graph Optimization in SLAM via Proximal Linearized Riemannian ADMM
topic Optimization and Control
Robotics
url https://arxiv.org/abs/2404.18560