Game-MUG: Multimodal Oriented Game Situation Understanding and Commentary Generation Dataset

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Zhang, Zhihao, Cao, Feiqi, Mo, Yingbin, Zhang, Yiran, Poon, Josiah, Han, Caren
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866914777326944256
author Zhang, Zhihao
Cao, Feiqi
Mo, Yingbin
Zhang, Yiran
Poon, Josiah
Han, Caren
author_facet Zhang, Zhihao
Cao, Feiqi
Mo, Yingbin
Zhang, Yiran
Poon, Josiah
Han, Caren
contents The dynamic nature of esports makes the situation relatively complicated for average viewers. Esports broadcasting involves game expert casters, but the caster-dependent game commentary is not enough to fully understand the game situation. It will be richer by including diverse multimodal esports information, including audiences' talks/emotions, game audio, and game match event information. This paper introduces GAME-MUG, a new multimodal game situation understanding and audience-engaged commentary generation dataset and its strong baseline. Our dataset is collected from 2020-2022 LOL game live streams from YouTube and Twitch, and includes multimodal esports game information, including text, audio, and time-series event logs, for detecting the game situation. In addition, we also propose a new audience conversation augmented commentary dataset by covering the game situation and audience conversation understanding, and introducing a robust joint multimodal dual learning model as a baseline. We examine the model's game situation/event understanding ability and commentary generation capability to show the effectiveness of the multimodal aspects coverage and the joint integration learning approach.
format Preprint
id arxiv_https___arxiv_org_abs_2404_19175
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Game-MUG: Multimodal Oriented Game Situation Understanding and Commentary Generation Dataset
Zhang, Zhihao
Cao, Feiqi
Mo, Yingbin
Zhang, Yiran
Poon, Josiah
Han, Caren
Computation and Language
The dynamic nature of esports makes the situation relatively complicated for average viewers. Esports broadcasting involves game expert casters, but the caster-dependent game commentary is not enough to fully understand the game situation. It will be richer by including diverse multimodal esports information, including audiences' talks/emotions, game audio, and game match event information. This paper introduces GAME-MUG, a new multimodal game situation understanding and audience-engaged commentary generation dataset and its strong baseline. Our dataset is collected from 2020-2022 LOL game live streams from YouTube and Twitch, and includes multimodal esports game information, including text, audio, and time-series event logs, for detecting the game situation. In addition, we also propose a new audience conversation augmented commentary dataset by covering the game situation and audience conversation understanding, and introducing a robust joint multimodal dual learning model as a baseline. We examine the model's game situation/event understanding ability and commentary generation capability to show the effectiveness of the multimodal aspects coverage and the joint integration learning approach.
title Game-MUG: Multimodal Oriented Game Situation Understanding and Commentary Generation Dataset
topic Computation and Language
url https://arxiv.org/abs/2404.19175