Numeric Reward Machines

Fuente: arXiv
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Hauptverfasser: Levina, Kristina, Pappas, Nikolaos, Karapantelakis, Athanasios, Feljan, Aneta Vulgarakis, Seipp, Jendrik
Format: Preprint
Veröffentlicht: 2024
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author Levina, Kristina
Pappas, Nikolaos
Karapantelakis, Athanasios
Feljan, Aneta Vulgarakis
Seipp, Jendrik
author_facet Levina, Kristina
Pappas, Nikolaos
Karapantelakis, Athanasios
Feljan, Aneta Vulgarakis
Seipp, Jendrik
contents Reward machines inform reinforcement learning agents about the reward structure of the environment and often drastically speed up the learning process. However, reward machines only accept Boolean features such as robot-reached-gold. Consequently, many inherently numeric tasks cannot profit from the guidance offered by reward machines. To address this gap, we aim to extend reward machines with numeric features such as distance-to-gold. For this, we present two types of reward machines: numeric-Boolean and numeric. In a numeric-Boolean reward machine, distance-to-gold is emulated by two Boolean features distance-to-gold-decreased and robot-reached-gold. In a numeric reward machine, distance-to-gold is used directly alongside the Boolean feature robot-reached-gold. We compare our new approaches to a baseline reward machine in the Craft domain, where the numeric feature is the agent-to-target distance. We use cross-product Q-learning, Q-learning with counter-factual experiences, and the options framework for learning. Our experimental results show that our new approaches significantly outperform the baseline approach. Extending reward machines with numeric features opens up new possibilities of using reward machines in inherently numeric tasks.
format Preprint
id arxiv_https___arxiv_org_abs_2404_19370
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Numeric Reward Machines
Levina, Kristina
Pappas, Nikolaos
Karapantelakis, Athanasios
Feljan, Aneta Vulgarakis
Seipp, Jendrik
Artificial Intelligence
Machine Learning
Reward machines inform reinforcement learning agents about the reward structure of the environment and often drastically speed up the learning process. However, reward machines only accept Boolean features such as robot-reached-gold. Consequently, many inherently numeric tasks cannot profit from the guidance offered by reward machines. To address this gap, we aim to extend reward machines with numeric features such as distance-to-gold. For this, we present two types of reward machines: numeric-Boolean and numeric. In a numeric-Boolean reward machine, distance-to-gold is emulated by two Boolean features distance-to-gold-decreased and robot-reached-gold. In a numeric reward machine, distance-to-gold is used directly alongside the Boolean feature robot-reached-gold. We compare our new approaches to a baseline reward machine in the Craft domain, where the numeric feature is the agent-to-target distance. We use cross-product Q-learning, Q-learning with counter-factual experiences, and the options framework for learning. Our experimental results show that our new approaches significantly outperform the baseline approach. Extending reward machines with numeric features opens up new possibilities of using reward machines in inherently numeric tasks.
title Numeric Reward Machines
topic Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2404.19370