A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning

Fuente: arXiv
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Auteurs principaux: Li, Zun, Wellman, Michael P.
Format: Preprint
Publié: 2024
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author Li, Zun
Wellman, Michael P.
author_facet Li, Zun
Wellman, Michael P.
contents Evaluating deep multiagent reinforcement learning (MARL) algorithms is complicated by stochasticity in training and sensitivity of agent performance to the behavior of other agents. We propose a meta-game evaluation framework for deep MARL, by framing each MARL algorithm as a meta-strategy, and repeatedly sampling normal-form empirical games over combinations of meta-strategies resulting from different random seeds. Each empirical game captures both self-play and cross-play factors across seeds. These empirical games provide the basis for constructing a sampling distribution, using bootstrapping, over a variety of game analysis statistics. We use this approach to evaluate state-of-the-art deep MARL algorithms on a class of negotiation games. From statistics on individual payoffs, social welfare, and empirical best-response graphs, we uncover strategic relationships among self-play, population-based, model-free, and model-based MARL methods.We also investigate the effect of run-time search as a meta-strategy operator, and find via meta-game analysis that the search version of a meta-strategy generally leads to improved performance.
format Preprint
id arxiv_https___arxiv_org_abs_2405_00243
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning
Li, Zun
Wellman, Michael P.
Multiagent Systems
Computer Science and Game Theory
Evaluating deep multiagent reinforcement learning (MARL) algorithms is complicated by stochasticity in training and sensitivity of agent performance to the behavior of other agents. We propose a meta-game evaluation framework for deep MARL, by framing each MARL algorithm as a meta-strategy, and repeatedly sampling normal-form empirical games over combinations of meta-strategies resulting from different random seeds. Each empirical game captures both self-play and cross-play factors across seeds. These empirical games provide the basis for constructing a sampling distribution, using bootstrapping, over a variety of game analysis statistics. We use this approach to evaluate state-of-the-art deep MARL algorithms on a class of negotiation games. From statistics on individual payoffs, social welfare, and empirical best-response graphs, we uncover strategic relationships among self-play, population-based, model-free, and model-based MARL methods.We also investigate the effect of run-time search as a meta-strategy operator, and find via meta-game analysis that the search version of a meta-strategy generally leads to improved performance.
title A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning
topic Multiagent Systems
Computer Science and Game Theory
url https://arxiv.org/abs/2405.00243