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| Main Authors: | , , |
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| Format: | Preprint |
| Published: |
2024
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2405.00938 |
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| _version_ | 1866911862790029312 |
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| author | Yenney, Jacob Liu, Weichen Wu, Ying C. |
| author_facet | Yenney, Jacob Liu, Weichen Wu, Ying C. |
| contents | We present an approach to designing 3D Iterated Function Systems (IFS) within the Unity Editor and rendered to VR in real-time. Objects are modeled as a hierarchical tree of primitive shapes and operators, editable using a graphical user interface allowing artists to develop psychedelic scenes with little to no coding knowledge, and is easily extensible for more advanced users to add their own primitive shapes and operators. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2405_00938 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Virtual Psychedelia Yenney, Jacob Liu, Weichen Wu, Ying C. Graphics We present an approach to designing 3D Iterated Function Systems (IFS) within the Unity Editor and rendered to VR in real-time. Objects are modeled as a hierarchical tree of primitive shapes and operators, editable using a graphical user interface allowing artists to develop psychedelic scenes with little to no coding knowledge, and is easily extensible for more advanced users to add their own primitive shapes and operators. |
| title | Virtual Psychedelia |
| topic | Graphics |
| url | https://arxiv.org/abs/2405.00938 |