Continuously evolving rewards in an open-ended environment

Fuente: arXiv
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1. Verfasser: Bailey, Richard M.
Format: Preprint
Veröffentlicht: 2024
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author Bailey, Richard M.
author_facet Bailey, Richard M.
contents Unambiguous identification of the rewards driving behaviours of entities operating in complex open-ended real-world environments is difficult, partly because goals and associated behaviours emerge endogenously and are dynamically updated as environments change. Reproducing such dynamics in models would be useful in many domains, particularly where fixed reward functions limit the adaptive capabilities of agents. Simulation experiments described assess a candidate algorithm for the dynamic updating of rewards, RULE: Reward Updating through Learning and Expectation. The approach is tested in a simplified ecosystem-like setting where experiments challenge entities' survival, calling for significant behavioural change. The population of entities successfully demonstrate the abandonment of an initially rewarded but ultimately detrimental behaviour, amplification of beneficial behaviour, and appropriate responses to novel items added to their environment. These adjustment happen through endogenous modification of the entities' underlying reward function, during continuous learning, without external intervention.
format Preprint
id arxiv_https___arxiv_org_abs_2405_01261
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Continuously evolving rewards in an open-ended environment
Bailey, Richard M.
Machine Learning
Neural and Evolutionary Computing
Unambiguous identification of the rewards driving behaviours of entities operating in complex open-ended real-world environments is difficult, partly because goals and associated behaviours emerge endogenously and are dynamically updated as environments change. Reproducing such dynamics in models would be useful in many domains, particularly where fixed reward functions limit the adaptive capabilities of agents. Simulation experiments described assess a candidate algorithm for the dynamic updating of rewards, RULE: Reward Updating through Learning and Expectation. The approach is tested in a simplified ecosystem-like setting where experiments challenge entities' survival, calling for significant behavioural change. The population of entities successfully demonstrate the abandonment of an initially rewarded but ultimately detrimental behaviour, amplification of beneficial behaviour, and appropriate responses to novel items added to their environment. These adjustment happen through endogenous modification of the entities' underlying reward function, during continuous learning, without external intervention.
title Continuously evolving rewards in an open-ended environment
topic Machine Learning
Neural and Evolutionary Computing
url https://arxiv.org/abs/2405.01261