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Main Authors: Dabholkar, Ahaan, Hare, James Z., Mittrick, Mark, Richardson, John, Waytowich, Nicholas, Narayanan, Priya, Bagchi, Saurabh
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2405.01693
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author Dabholkar, Ahaan
Hare, James Z.
Mittrick, Mark
Richardson, John
Waytowich, Nicholas
Narayanan, Priya
Bagchi, Saurabh
author_facet Dabholkar, Ahaan
Hare, James Z.
Mittrick, Mark
Richardson, John
Waytowich, Nicholas
Narayanan, Priya
Bagchi, Saurabh
contents Given the recent impact of Deep Reinforcement Learning in training agents to win complex games like StarCraft and DoTA(Defense Of The Ancients) - there has been a surge in research for exploiting learning based techniques for professional wargaming, battlefield simulation and modeling. Real time strategy games and simulators have become a valuable resource for operational planning and military research. However, recent work has shown that such learning based approaches are highly susceptible to adversarial perturbations. In this paper, we investigate the robustness of an agent trained for a Command and Control task in an environment that is controlled by an active adversary. The C2 agent is trained on custom StarCraft II maps using the state of the art RL algorithms - A3C and PPO. We empirically show that an agent trained using these algorithms is highly susceptible to noise injected by the adversary and investigate the effects these perturbations have on the performance of the trained agent. Our work highlights the urgent need to develop more robust training algorithms especially for critical arenas like the battlefield.
format Preprint
id arxiv_https___arxiv_org_abs_2405_01693
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Adversarial Attacks on Reinforcement Learning Agents for Command and Control
Dabholkar, Ahaan
Hare, James Z.
Mittrick, Mark
Richardson, John
Waytowich, Nicholas
Narayanan, Priya
Bagchi, Saurabh
Cryptography and Security
Given the recent impact of Deep Reinforcement Learning in training agents to win complex games like StarCraft and DoTA(Defense Of The Ancients) - there has been a surge in research for exploiting learning based techniques for professional wargaming, battlefield simulation and modeling. Real time strategy games and simulators have become a valuable resource for operational planning and military research. However, recent work has shown that such learning based approaches are highly susceptible to adversarial perturbations. In this paper, we investigate the robustness of an agent trained for a Command and Control task in an environment that is controlled by an active adversary. The C2 agent is trained on custom StarCraft II maps using the state of the art RL algorithms - A3C and PPO. We empirically show that an agent trained using these algorithms is highly susceptible to noise injected by the adversary and investigate the effects these perturbations have on the performance of the trained agent. Our work highlights the urgent need to develop more robust training algorithms especially for critical arenas like the battlefield.
title Adversarial Attacks on Reinforcement Learning Agents for Command and Control
topic Cryptography and Security
url https://arxiv.org/abs/2405.01693