X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD
Fuente:
arXiv
Saved in:
| Main Authors: | Peng, Zhexi, Yang, Yin, Shao, Tianjia, Jiang, Chenfanfu, Zhou, Kun |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps
by: Peng, Zhexi, et al.
Published: (2025)
by: Peng, Zhexi, et al.
Published: (2025)
RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
by: Peng, Zhexi, et al.
Published: (2024)
by: Peng, Zhexi, et al.
Published: (2024)
DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM
by: Li, Mingrui, et al.
Published: (2024)
by: Li, Mingrui, et al.
Published: (2024)
coVoxSLAM: GPU Accelerated Globally Consistent Dense SLAM
by: Höss, Emiliano, et al.
Published: (2024)
by: Höss, Emiliano, et al.
Published: (2024)
RoDyn-SLAM: Robust Dynamic Dense RGB-D SLAM with Neural Radiance Fields
by: Jiang, Haochen, et al.
Published: (2024)
by: Jiang, Haochen, et al.
Published: (2024)
MonoSLAM: Robust Monocular SLAM with Global Structure Optimization
by: Jiang, Bingzheng, et al.
Published: (2025)
by: Jiang, Bingzheng, et al.
Published: (2025)
SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
by: Li, Mingrui, et al.
Published: (2024)
by: Li, Mingrui, et al.
Published: (2024)
CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field
by: Hu, Jiarui, et al.
Published: (2024)
by: Hu, Jiarui, et al.
Published: (2024)
NeuV-SLAM: Fast Neural Multiresolution Voxel Optimization for RGBD Dense SLAM
by: Guo, Wenzhi, et al.
Published: (2024)
by: Guo, Wenzhi, et al.
Published: (2024)
SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM
by: Zhu, Siting, et al.
Published: (2024)
by: Zhu, Siting, et al.
Published: (2024)
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
by: Yugay, Vladimir, et al.
Published: (2023)
by: Yugay, Vladimir, et al.
Published: (2023)
RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization
by: Cheng, Wei-Tse, et al.
Published: (2025)
by: Cheng, Wei-Tse, et al.
Published: (2025)
G2S-ICP SLAM: Geometry-aware Gaussian Splatting ICP SLAM
by: Pak, Gyuhyeon, et al.
Published: (2025)
by: Pak, Gyuhyeon, et al.
Published: (2025)
DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization
by: Xu, Yueming, et al.
Published: (2024)
by: Xu, Yueming, et al.
Published: (2024)
NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting
by: Ji, Yiming, et al.
Published: (2024)
by: Ji, Yiming, et al.
Published: (2024)
HERO-SLAM: Hybrid Enhanced Robust Optimization of Neural SLAM
by: Xin, Zhe, et al.
Published: (2024)
by: Xin, Zhe, et al.
Published: (2024)
MA-SLAM: Active SLAM in Large-Scale Unknown Environment using Map Aware Deep Reinforcement Learning
by: Yin, Yizhen, et al.
Published: (2025)
by: Yin, Yizhen, et al.
Published: (2025)
Multi-Agent Monocular Dense SLAM With 3D Reconstruction Priors
by: Zhou, Yuchen, et al.
Published: (2025)
by: Zhou, Yuchen, et al.
Published: (2025)
MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAM
by: Wang, Peng, et al.
Published: (2024)
by: Wang, Peng, et al.
Published: (2024)
CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems
by: Cao, Zhihao, et al.
Published: (2026)
by: Cao, Zhihao, et al.
Published: (2026)
PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM
by: Wang, Xu, et al.
Published: (2026)
by: Wang, Xu, et al.
Published: (2026)
EC3R-SLAM: Efficient and Consistent Monocular Dense SLAM with Feed-Forward 3D Reconstruction
by: Hu, Lingxiang, et al.
Published: (2025)
by: Hu, Lingxiang, et al.
Published: (2025)
AIM-SLAM: Dense Monocular SLAM via Adaptive and Informative Multi-View Keyframe Prioritization with Foundation Model
by: Jeon, Jinwoo, et al.
Published: (2026)
by: Jeon, Jinwoo, et al.
Published: (2026)
GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent State
by: Shen, Guole, et al.
Published: (2025)
by: Shen, Guole, et al.
Published: (2025)
Panoptic-SLAM: Visual SLAM in Dynamic Environments using Panoptic Segmentation
by: Abati, Gabriel Fischer, et al.
Published: (2024)
by: Abati, Gabriel Fischer, et al.
Published: (2024)
WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment
by: Wang, Kangxu, et al.
Published: (2026)
by: Wang, Kangxu, et al.
Published: (2026)
Incorporating Point Uncertainty in Radar SLAM
by: Xu, Yang, et al.
Published: (2024)
by: Xu, Yang, et al.
Published: (2024)
LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM
by: Lee, Sibaek, et al.
Published: (2025)
by: Lee, Sibaek, et al.
Published: (2025)
Benchmarking SLAM Algorithms in the Cloud: The SLAM Hive Benchmarking Suite
by: Liu, Xinzhe, et al.
Published: (2024)
by: Liu, Xinzhe, et al.
Published: (2024)
MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
by: Murai, Riku, et al.
Published: (2024)
by: Murai, Riku, et al.
Published: (2024)
SNI-SLAM: Semantic Neural Implicit SLAM
by: Zhu, Siting, et al.
Published: (2023)
by: Zhu, Siting, et al.
Published: (2023)
FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion
by: Xu, Yansong, et al.
Published: (2025)
by: Xu, Yansong, et al.
Published: (2025)
PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments
by: Li, Haoang, et al.
Published: (2024)
by: Li, Haoang, et al.
Published: (2024)
Task-driven SLAM Benchmarking For Robot Navigation
by: Du, Yanwei, et al.
Published: (2024)
by: Du, Yanwei, et al.
Published: (2024)
MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction
by: Cao, Zhihao, et al.
Published: (2026)
by: Cao, Zhihao, et al.
Published: (2026)
Scalable Outdoors Autonomous Drone Flight with Visual-Inertial SLAM and Dense Submaps Built without LiDAR
by: Laina, Sebastián Barbas, et al.
Published: (2024)
by: Laina, Sebastián Barbas, et al.
Published: (2024)
DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment
by: Kong, Mangyu, et al.
Published: (2024)
by: Kong, Mangyu, et al.
Published: (2024)
CAD-Mesher: A Convenient, Accurate, Dense Mesh-based Mapping Module in SLAM for Dynamic Environments
by: Jia, Yanpeng, et al.
Published: (2024)
by: Jia, Yanpeng, et al.
Published: (2024)
iSLAM: Imperative SLAM
by: Fu, Taimeng, et al.
Published: (2023)
by: Fu, Taimeng, et al.
Published: (2023)
A Dense Subframe-based SLAM Framework with Side-scan Sonar
by: Zhang, Jun, et al.
Published: (2023)
by: Zhang, Jun, et al.
Published: (2023)
Similar Items
-
Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps
by: Peng, Zhexi, et al.
Published: (2025) -
RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
by: Peng, Zhexi, et al.
Published: (2024) -
DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM
by: Li, Mingrui, et al.
Published: (2024) -
coVoxSLAM: GPU Accelerated Globally Consistent Dense SLAM
by: Höss, Emiliano, et al.
Published: (2024) -
RoDyn-SLAM: Robust Dynamic Dense RGB-D SLAM with Neural Radiance Fields
by: Jiang, Haochen, et al.
Published: (2024)