Experiencing the Future Mundane: Configuring Design Fiction as Breaching Experiment

Fuente: arXiv
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Autori principali: Crabtree, Andy, Lodge, Tom, Chamberlain, Alan, Sailaja, Neelima, Coulton, Paul, Pilling, Matthew, Forrester, Ian
Natura: Preprint
Pubblicazione: 2024
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author Crabtree, Andy
Lodge, Tom
Chamberlain, Alan
Sailaja, Neelima
Coulton, Paul
Pilling, Matthew
Forrester, Ian
author_facet Crabtree, Andy
Lodge, Tom
Chamberlain, Alan
Sailaja, Neelima
Coulton, Paul
Pilling, Matthew
Forrester, Ian
contents This paper introduces a novel methodological approach for surfacing the acceptability and adoption challenges that confront future and emerging technologies from the perspective of mundane action, in which they will ultimately be embedded and used. This novel approach configures design fiction as a breaching experiment to surface taken for granted background expectancies that are fateful for acceptability and adoption. We explain the logic of this new interdisciplinary method and present a concrete case to demonstrate its viability: a design fiction called Experiencing the Future Mundane (EFM), which depicts a future world in which watching TV is driven by smart adaptive media. We explicate the design of the EFM, how it was configured to breach common sense knowledge and surface taken for granted background expectancies concerning how watching TV works and is expected to work, the acceptability and adoption challenges that emerge from user engagement with the experience, and how this novel approach may be adopted more broadly.
format Preprint
id arxiv_https___arxiv_org_abs_2405_02337
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Experiencing the Future Mundane: Configuring Design Fiction as Breaching Experiment
Crabtree, Andy
Lodge, Tom
Chamberlain, Alan
Sailaja, Neelima
Coulton, Paul
Pilling, Matthew
Forrester, Ian
Human-Computer Interaction
H.1.2; H.5.2
This paper introduces a novel methodological approach for surfacing the acceptability and adoption challenges that confront future and emerging technologies from the perspective of mundane action, in which they will ultimately be embedded and used. This novel approach configures design fiction as a breaching experiment to surface taken for granted background expectancies that are fateful for acceptability and adoption. We explain the logic of this new interdisciplinary method and present a concrete case to demonstrate its viability: a design fiction called Experiencing the Future Mundane (EFM), which depicts a future world in which watching TV is driven by smart adaptive media. We explicate the design of the EFM, how it was configured to breach common sense knowledge and surface taken for granted background expectancies concerning how watching TV works and is expected to work, the acceptability and adoption challenges that emerge from user engagement with the experience, and how this novel approach may be adopted more broadly.
title Experiencing the Future Mundane: Configuring Design Fiction as Breaching Experiment
topic Human-Computer Interaction
H.1.2; H.5.2
url https://arxiv.org/abs/2405.02337