Evaluating Eye Movement Biometrics in Virtual Reality: A Comparative Analysis of VR Headset and High-End Eye-Tracker Collected Dataset

Fuente: arXiv
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Main Authors: Raju, Mehedi Hasan, Lohr, Dillon J, Komogortsev, Oleg V
Format: Preprint
Published: 2024
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author Raju, Mehedi Hasan
Lohr, Dillon J
Komogortsev, Oleg V
author_facet Raju, Mehedi Hasan
Lohr, Dillon J
Komogortsev, Oleg V
contents Previous studies have shown that eye movement data recorded at 1000 Hz can be used to authenticate individuals. This study explores the effectiveness of eye movement-based biometrics (EMB) by utilizing data from an eye-tracking (ET)-enabled virtual reality (VR) headset (GazeBaseVR) and compares it to the performance using data from a high-end eye tracker (GazeBase) that has been downsampled to 250 Hz. The research also aims to assess the biometric potential of both binocular and monocular eye movement data. GazeBaseVR dataset achieves an equal error rate (EER) of 1.67% and a false rejection rate (FRR) at 10^-4 false acceptance rate (FAR) of 22.73% in a binocular configuration. This study underscores the biometric viability of data obtained from eye-tracking-enabled VR headset.
format Preprint
id arxiv_https___arxiv_org_abs_2405_03287
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Evaluating Eye Movement Biometrics in Virtual Reality: A Comparative Analysis of VR Headset and High-End Eye-Tracker Collected Dataset
Raju, Mehedi Hasan
Lohr, Dillon J
Komogortsev, Oleg V
Human-Computer Interaction
Previous studies have shown that eye movement data recorded at 1000 Hz can be used to authenticate individuals. This study explores the effectiveness of eye movement-based biometrics (EMB) by utilizing data from an eye-tracking (ET)-enabled virtual reality (VR) headset (GazeBaseVR) and compares it to the performance using data from a high-end eye tracker (GazeBase) that has been downsampled to 250 Hz. The research also aims to assess the biometric potential of both binocular and monocular eye movement data. GazeBaseVR dataset achieves an equal error rate (EER) of 1.67% and a false rejection rate (FRR) at 10^-4 false acceptance rate (FAR) of 22.73% in a binocular configuration. This study underscores the biometric viability of data obtained from eye-tracking-enabled VR headset.
title Evaluating Eye Movement Biometrics in Virtual Reality: A Comparative Analysis of VR Headset and High-End Eye-Tracker Collected Dataset
topic Human-Computer Interaction
url https://arxiv.org/abs/2405.03287