A Survey on Backbones for Deep Video Action Recognition

Fuente: arXiv
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Hauptverfasser: Tang, Zixuan, Zhao, Youjun, Wen, Yuhang, Liu, Mengyuan
Format: Preprint
Veröffentlicht: 2024
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author Tang, Zixuan
Zhao, Youjun
Wen, Yuhang
Liu, Mengyuan
author_facet Tang, Zixuan
Zhao, Youjun
Wen, Yuhang
Liu, Mengyuan
contents Action recognition is a key technology in building interactive metaverses. With the rapid development of deep learning, methods in action recognition have also achieved great advancement. Researchers design and implement the backbones referring to multiple standpoints, which leads to the diversity of methods and encountering new challenges. This paper reviews several action recognition methods based on deep neural networks. We introduce these methods in three parts: 1) Two-Streams networks and their variants, which, specifically in this paper, use RGB video frame and optical flow modality as input; 2) 3D convolutional networks, which make efforts in taking advantage of RGB modality directly while extracting different motion information is no longer necessary; 3) Transformer-based methods, which introduce the model from natural language processing into computer vision and video understanding. We offer objective sights in this review and hopefully provide a reference for future research.
format Preprint
id arxiv_https___arxiv_org_abs_2405_05584
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Survey on Backbones for Deep Video Action Recognition
Tang, Zixuan
Zhao, Youjun
Wen, Yuhang
Liu, Mengyuan
Computer Vision and Pattern Recognition
Artificial Intelligence
Action recognition is a key technology in building interactive metaverses. With the rapid development of deep learning, methods in action recognition have also achieved great advancement. Researchers design and implement the backbones referring to multiple standpoints, which leads to the diversity of methods and encountering new challenges. This paper reviews several action recognition methods based on deep neural networks. We introduce these methods in three parts: 1) Two-Streams networks and their variants, which, specifically in this paper, use RGB video frame and optical flow modality as input; 2) 3D convolutional networks, which make efforts in taking advantage of RGB modality directly while extracting different motion information is no longer necessary; 3) Transformer-based methods, which introduce the model from natural language processing into computer vision and video understanding. We offer objective sights in this review and hopefully provide a reference for future research.
title A Survey on Backbones for Deep Video Action Recognition
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2405.05584