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Autores principales: Zhu, Qingtian, Wei, Zizhuang, Zheng, Zhongtian, Zhan, Yifan, Yao, Zhuyu, Zhang, Jiawang, Wu, Kejian, Zheng, Yinqiang
Formato: Preprint
Publicado: 2024
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Acceso en línea:https://arxiv.org/abs/2405.05663
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author Zhu, Qingtian
Wei, Zizhuang
Zheng, Zhongtian
Zhan, Yifan
Yao, Zhuyu
Zhang, Jiawang
Wu, Kejian
Zheng, Yinqiang
author_facet Zhu, Qingtian
Wei, Zizhuang
Zheng, Zhongtian
Zhan, Yifan
Yao, Zhuyu
Zhang, Jiawang
Wu, Kejian
Zheng, Yinqiang
contents Point-based representations have recently gained popularity in novel view synthesis, for their unique advantages, e.g., intuitive geometric representation, simple manipulation, and faster convergence. However, based on our observation, these point-based neural re-rendering methods are only expected to perform well under ideal conditions and suffer from noisy, patchy points and unbounded scenes, which are challenging to handle but defacto common in real applications. To this end, we revisit one such influential method, known as Neural Point-based Graphics (NPBG), as our baseline, and propose Robust Point-based Graphics (RPBG). We in-depth analyze the factors that prevent NPBG from achieving satisfactory renderings on generic datasets, and accordingly reform the pipeline to make it more robust to varying datasets in-the-wild. Inspired by the practices in image restoration, we greatly enhance the neural renderer to enable the attention-based correction of point visibility and the inpainting of incomplete rasterization, with only acceptable overheads. We also seek for a simple and lightweight alternative for environment modeling and an iterative method to alleviate the problem of poor geometry. By thorough evaluation on a wide range of datasets with different shooting conditions and camera trajectories, RPBG stably outperforms the baseline by a large margin, and exhibits its great robustness over state-of-the-art NeRF-based variants. Code available at https://github.com/QT-Zhu/RPBG.
format Preprint
id arxiv_https___arxiv_org_abs_2405_05663
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RPBG: Towards Robust Neural Point-based Graphics in the Wild
Zhu, Qingtian
Wei, Zizhuang
Zheng, Zhongtian
Zhan, Yifan
Yao, Zhuyu
Zhang, Jiawang
Wu, Kejian
Zheng, Yinqiang
Computer Vision and Pattern Recognition
Point-based representations have recently gained popularity in novel view synthesis, for their unique advantages, e.g., intuitive geometric representation, simple manipulation, and faster convergence. However, based on our observation, these point-based neural re-rendering methods are only expected to perform well under ideal conditions and suffer from noisy, patchy points and unbounded scenes, which are challenging to handle but defacto common in real applications. To this end, we revisit one such influential method, known as Neural Point-based Graphics (NPBG), as our baseline, and propose Robust Point-based Graphics (RPBG). We in-depth analyze the factors that prevent NPBG from achieving satisfactory renderings on generic datasets, and accordingly reform the pipeline to make it more robust to varying datasets in-the-wild. Inspired by the practices in image restoration, we greatly enhance the neural renderer to enable the attention-based correction of point visibility and the inpainting of incomplete rasterization, with only acceptable overheads. We also seek for a simple and lightweight alternative for environment modeling and an iterative method to alleviate the problem of poor geometry. By thorough evaluation on a wide range of datasets with different shooting conditions and camera trajectories, RPBG stably outperforms the baseline by a large margin, and exhibits its great robustness over state-of-the-art NeRF-based variants. Code available at https://github.com/QT-Zhu/RPBG.
title RPBG: Towards Robust Neural Point-based Graphics in the Wild
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2405.05663