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Autori principali: Lin, Ancheng, Xiang, Yusheng, Kennedy, Paul, Li, Jun
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2405.06945
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author Lin, Ancheng
Xiang, Yusheng
Kennedy, Paul
Li, Jun
author_facet Lin, Ancheng
Xiang, Yusheng
Kennedy, Paul
Li, Jun
contents Accurately reconstructing a 3D scene including explicit geometry information is both attractive and challenging. Geometry reconstruction can benefit from incorporating differentiable appearance models, such as Neural Radiance Fields and 3D Gaussian Splatting (3DGS). However, existing methods encounter efficiency issues due to indirect geometry learning and the paradigm of separately modeling geometry and surface appearance. In this work, we propose a learnable scene model that incorporates 3DGS with an explicit geometry representation, namely a mesh. Our model learns the mesh and appearance in an end-to-end manner, where we bind 3D Gaussians to the mesh faces and perform differentiable rendering of 3DGS to obtain photometric supervision. The model creates an effective information pathway to supervise the learning of both 3DGS and mesh. Experimental results demonstrate that the learned scene model not only improves efficiency and rendering quality but also enables manipulation via the explicit mesh. In addition, our model has a unique advantage in adapting to scene updates, thanks to the end-to-end learning of both mesh and appearance.
format Preprint
id arxiv_https___arxiv_org_abs_2405_06945
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Direct Learning of Mesh and Appearance via 3D Gaussian Splatting
Lin, Ancheng
Xiang, Yusheng
Kennedy, Paul
Li, Jun
Computer Vision and Pattern Recognition
Accurately reconstructing a 3D scene including explicit geometry information is both attractive and challenging. Geometry reconstruction can benefit from incorporating differentiable appearance models, such as Neural Radiance Fields and 3D Gaussian Splatting (3DGS). However, existing methods encounter efficiency issues due to indirect geometry learning and the paradigm of separately modeling geometry and surface appearance. In this work, we propose a learnable scene model that incorporates 3DGS with an explicit geometry representation, namely a mesh. Our model learns the mesh and appearance in an end-to-end manner, where we bind 3D Gaussians to the mesh faces and perform differentiable rendering of 3DGS to obtain photometric supervision. The model creates an effective information pathway to supervise the learning of both 3DGS and mesh. Experimental results demonstrate that the learned scene model not only improves efficiency and rendering quality but also enables manipulation via the explicit mesh. In addition, our model has a unique advantage in adapting to scene updates, thanks to the end-to-end learning of both mesh and appearance.
title Direct Learning of Mesh and Appearance via 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2405.06945