Saved in:
| Main Authors: | Lin, Ancheng, Xiang, Yusheng, Kennedy, Paul, Li, Jun |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2405.06945 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Dynamic Appearance Particle Neural Radiance Field
by: Lin, Ancheng, et al.
Published: (2023)
by: Lin, Ancheng, et al.
Published: (2023)
Normal Transformer: Extracting Surface Geometry from LiDAR Points Enhanced by Visual Semantics
by: Lin, Ancheng, et al.
Published: (2022)
by: Lin, Ancheng, et al.
Published: (2022)
Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting
by: Lin, Jiaqi, et al.
Published: (2025)
by: Lin, Jiaqi, et al.
Published: (2025)
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
by: Yang, Ziyi, et al.
Published: (2024)
by: Yang, Ziyi, et al.
Published: (2024)
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)
by: Zhou, Kaichen, et al.
Published: (2023)
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
by: Jun-Seong, Kim, et al.
Published: (2025)
by: Jun-Seong, Kim, et al.
Published: (2025)
MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
by: Li, Deming, et al.
Published: (2025)
by: Li, Deming, et al.
Published: (2025)
Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting
by: Gao, Kyle, et al.
Published: (2024)
by: Gao, Kyle, et al.
Published: (2024)
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
by: Tobiasz, Rafał, et al.
Published: (2025)
by: Tobiasz, Rafał, et al.
Published: (2025)
SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians
by: Dahmani, Hiba, et al.
Published: (2024)
by: Dahmani, Hiba, et al.
Published: (2024)
Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction
by: Xiao, Yangyi, et al.
Published: (2026)
by: Xiao, Yangyi, et al.
Published: (2026)
TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting
by: Li, Jiahe, et al.
Published: (2024)
by: Li, Jiahe, et al.
Published: (2024)
2D Triangle Splatting for Direct Differentiable Mesh Training
by: Sheng, Kaifeng, et al.
Published: (2025)
by: Sheng, Kaifeng, et al.
Published: (2025)
SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting
by: Wang, Zhiru, et al.
Published: (2024)
by: Wang, Zhiru, et al.
Published: (2024)
InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splatting
by: Yu, Xin-Yi, et al.
Published: (2024)
by: Yu, Xin-Yi, et al.
Published: (2024)
$R^2$-Mesh: Reinforcement Learning Powered Mesh Reconstruction via Geometry and Appearance Refinement
by: Wang, Haoyang, et al.
Published: (2024)
by: Wang, Haoyang, et al.
Published: (2024)
WildSplatter: Feed-forward 3D Gaussian Splatting with Appearance Control from Unconstrained Images
by: Fujimura, Yuki, et al.
Published: (2026)
by: Fujimura, Yuki, et al.
Published: (2026)
Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting
by: Wang, Nan, et al.
Published: (2025)
by: Wang, Nan, et al.
Published: (2025)
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
by: Shao, Zhijing, et al.
Published: (2024)
by: Shao, Zhijing, et al.
Published: (2024)
Enhancement of 3D Gaussian Splatting using Raw Mesh for Photorealistic Recreation of Architectures
by: Wang, Ruizhe, et al.
Published: (2024)
by: Wang, Ruizhe, et al.
Published: (2024)
3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering
by: Krishnan, Meenakshi, et al.
Published: (2025)
by: Krishnan, Meenakshi, et al.
Published: (2025)
Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting
by: Xiong, Kaiqiang, et al.
Published: (2026)
by: Xiong, Kaiqiang, et al.
Published: (2026)
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
by: Choi, Jaehoon, et al.
Published: (2024)
by: Choi, Jaehoon, et al.
Published: (2024)
Pose Splatter: A 3D Gaussian Splatting Model for Quantifying Animal Pose and Appearance
by: Goffinet, Jack, et al.
Published: (2025)
by: Goffinet, Jack, et al.
Published: (2025)
SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes
by: Herau, Quentin, et al.
Published: (2026)
by: Herau, Quentin, et al.
Published: (2026)
MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting
by: Ma, Shaojie, et al.
Published: (2024)
by: Ma, Shaojie, et al.
Published: (2024)
Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis
by: Lu, Yuqin, et al.
Published: (2026)
by: Lu, Yuqin, et al.
Published: (2026)
LAGA: Layered 3D Avatar Generation and Customization via Gaussian Splatting
by: Gong, Jia, et al.
Published: (2024)
by: Gong, Jia, et al.
Published: (2024)
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
by: Gao, Xiangjun, et al.
Published: (2024)
by: Gao, Xiangjun, et al.
Published: (2024)
Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting
by: Guo, Jun, et al.
Published: (2024)
by: Guo, Jun, et al.
Published: (2024)
Distilled-3DGS:Distilled 3D Gaussian Splatting
by: Xiang, Lintao, et al.
Published: (2025)
by: Xiang, Lintao, et al.
Published: (2025)
Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography
by: Guo, Yijia, et al.
Published: (2026)
by: Guo, Yijia, et al.
Published: (2026)
MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting
by: Zhou, Haoran, et al.
Published: (2026)
by: Zhou, Haoran, et al.
Published: (2026)
LangSplat: 3D Language Gaussian Splatting
by: Qin, Minghan, et al.
Published: (2023)
by: Qin, Minghan, et al.
Published: (2023)
EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis
by: Zhang, Yancheng, et al.
Published: (2025)
by: Zhang, Yancheng, et al.
Published: (2025)
FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstruction
by: Fan, Jinlong, et al.
Published: (2025)
by: Fan, Jinlong, et al.
Published: (2025)
MeshSplatting: Differentiable Rendering with Opaque Meshes
by: Held, Jan, et al.
Published: (2025)
by: Held, Jan, et al.
Published: (2025)
Fast Feedforward 3D Gaussian Splatting Compression
by: Chen, Yihang, et al.
Published: (2024)
by: Chen, Yihang, et al.
Published: (2024)
PCGS: Progressive Compression of 3D Gaussian Splatting
by: Chen, Yihang, et al.
Published: (2025)
by: Chen, Yihang, et al.
Published: (2025)
3DAffordSplat: Efficient Affordance Reasoning with 3D Gaussians
by: Wei, Zeming, et al.
Published: (2025)
by: Wei, Zeming, et al.
Published: (2025)
Similar Items
-
Dynamic Appearance Particle Neural Radiance Field
by: Lin, Ancheng, et al.
Published: (2023) -
Normal Transformer: Extracting Surface Geometry from LiDAR Points Enhanced by Visual Semantics
by: Lin, Ancheng, et al.
Published: (2022) -
Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting
by: Lin, Jiaqi, et al.
Published: (2025) -
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
by: Yang, Ziyi, et al.
Published: (2024) -
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)