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Autori principali: Kuribayashi, Masaki, Uehara, Kohei, Wang, Allan, Sato, Daisuke, Chu, Simon, Morishima, Shigeo
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2405.07060
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author Kuribayashi, Masaki
Uehara, Kohei
Wang, Allan
Sato, Daisuke
Chu, Simon
Morishima, Shigeo
author_facet Kuribayashi, Masaki
Uehara, Kohei
Wang, Allan
Sato, Daisuke
Chu, Simon
Morishima, Shigeo
contents Visual Language Navigation (VLN) powered robots have the potential to guide blind people by understanding route instructions provided by sighted passersby. This capability allows robots to operate in environments often unknown a prior. Existing VLN models are insufficient for the scenario of navigation guidance for blind people, as they need to understand routes described from human memory, which frequently contains stutters, errors, and omissions of details, as opposed to those obtained by thinking out loud, such as in the R2R dataset. However, existing benchmarks do not contain instructions obtained from human memory in natural environments. To this end, we present our benchmark, Memory-Maze, which simulates the scenario of seeking route instructions for guiding blind people. Our benchmark contains a maze-like structured virtual environment and novel route instruction data from human memory. Our analysis demonstrates that instruction data collected from memory was longer and contained more varied wording. We further demonstrate that addressing errors and ambiguities from memory-based instructions is challenging, by evaluating state-of-the-art models alongside our baseline model with modularized perception and controls.
format Preprint
id arxiv_https___arxiv_org_abs_2405_07060
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Memory-Maze: Scenario Driven Visual Language Navigation Benchmark for Guiding Blind People
Kuribayashi, Masaki
Uehara, Kohei
Wang, Allan
Sato, Daisuke
Chu, Simon
Morishima, Shigeo
Robotics
Visual Language Navigation (VLN) powered robots have the potential to guide blind people by understanding route instructions provided by sighted passersby. This capability allows robots to operate in environments often unknown a prior. Existing VLN models are insufficient for the scenario of navigation guidance for blind people, as they need to understand routes described from human memory, which frequently contains stutters, errors, and omissions of details, as opposed to those obtained by thinking out loud, such as in the R2R dataset. However, existing benchmarks do not contain instructions obtained from human memory in natural environments. To this end, we present our benchmark, Memory-Maze, which simulates the scenario of seeking route instructions for guiding blind people. Our benchmark contains a maze-like structured virtual environment and novel route instruction data from human memory. Our analysis demonstrates that instruction data collected from memory was longer and contained more varied wording. We further demonstrate that addressing errors and ambiguities from memory-based instructions is challenging, by evaluating state-of-the-art models alongside our baseline model with modularized perception and controls.
title Memory-Maze: Scenario Driven Visual Language Navigation Benchmark for Guiding Blind People
topic Robotics
url https://arxiv.org/abs/2405.07060