SonifyAR: Context-Aware Sound Generation in Augmented Reality

Fuente: arXiv
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Auteurs principaux: Su, Xia, Froehlich, Jon E., Koh, Eunyee, Xiao, Chang
Format: Preprint
Publié: 2024
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author Su, Xia
Froehlich, Jon E.
Koh, Eunyee
Xiao, Chang
author_facet Su, Xia
Froehlich, Jon E.
Koh, Eunyee
Xiao, Chang
contents Sound plays a crucial role in enhancing user experience and immersiveness in Augmented Reality (AR). However, current platforms lack support for AR sound authoring due to limited interaction types, challenges in collecting and specifying context information, and difficulty in acquiring matching sound assets. We present SonifyAR, an LLM-based AR sound authoring system that generates context-aware sound effects for AR experiences. SonifyAR expands the current design space of AR sound and implements a Programming by Demonstration (PbD) pipeline to automatically collect contextual information of AR events, including virtual content semantics and real world context. This context information is then processed by a large language model to acquire sound effects with Recommendation, Retrieval, Generation, and Transfer methods. To evaluate the usability and performance of our system, we conducted a user study with eight participants and created five example applications, including an AR-based science experiment, an improving case for AR headset safety, and an assisting example for low vision AR users.
format Preprint
id arxiv_https___arxiv_org_abs_2405_07089
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SonifyAR: Context-Aware Sound Generation in Augmented Reality
Su, Xia
Froehlich, Jon E.
Koh, Eunyee
Xiao, Chang
Human-Computer Interaction
Sound plays a crucial role in enhancing user experience and immersiveness in Augmented Reality (AR). However, current platforms lack support for AR sound authoring due to limited interaction types, challenges in collecting and specifying context information, and difficulty in acquiring matching sound assets. We present SonifyAR, an LLM-based AR sound authoring system that generates context-aware sound effects for AR experiences. SonifyAR expands the current design space of AR sound and implements a Programming by Demonstration (PbD) pipeline to automatically collect contextual information of AR events, including virtual content semantics and real world context. This context information is then processed by a large language model to acquire sound effects with Recommendation, Retrieval, Generation, and Transfer methods. To evaluate the usability and performance of our system, we conducted a user study with eight participants and created five example applications, including an AR-based science experiment, an improving case for AR headset safety, and an assisting example for low vision AR users.
title SonifyAR: Context-Aware Sound Generation in Augmented Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2405.07089