Designing and Evaluating Dialogue LLMs for Co-Creative Improvised Theatre

Fuente: arXiv
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Main Authors: Branch, Boyd, Mirowski, Piotr, Mathewson, Kory, Ppali, Sophia, Covaci, Alexandra
Format: Preprint
Published: 2024
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author Branch, Boyd
Mirowski, Piotr
Mathewson, Kory
Ppali, Sophia
Covaci, Alexandra
author_facet Branch, Boyd
Mirowski, Piotr
Mathewson, Kory
Ppali, Sophia
Covaci, Alexandra
contents Social robotics researchers are increasingly interested in multi-party trained conversational agents. With a growing demand for real-world evaluations, our study presents Large Language Models (LLMs) deployed in a month-long live show at the Edinburgh Festival Fringe. This case study investigates human improvisers co-creating with conversational agents in a professional theatre setting. We explore the technical capabilities and constraints of on-the-spot multi-party dialogue, providing comprehensive insights from both audience and performer experiences with AI on stage. Our human-in-the-loop methodology underlines the challenges of these LLMs in generating context-relevant responses, stressing the user interface's crucial role. Audience feedback indicates an evolving interest for AI-driven live entertainment, direct human-AI interaction, and a diverse range of expectations about AI's conversational competence and utility as a creativity support tool. Human performers express immense enthusiasm, varied satisfaction, and the evolving public opinion highlights mixed emotions about AI's role in arts.
format Preprint
id arxiv_https___arxiv_org_abs_2405_07111
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Designing and Evaluating Dialogue LLMs for Co-Creative Improvised Theatre
Branch, Boyd
Mirowski, Piotr
Mathewson, Kory
Ppali, Sophia
Covaci, Alexandra
Computation and Language
Social robotics researchers are increasingly interested in multi-party trained conversational agents. With a growing demand for real-world evaluations, our study presents Large Language Models (LLMs) deployed in a month-long live show at the Edinburgh Festival Fringe. This case study investigates human improvisers co-creating with conversational agents in a professional theatre setting. We explore the technical capabilities and constraints of on-the-spot multi-party dialogue, providing comprehensive insights from both audience and performer experiences with AI on stage. Our human-in-the-loop methodology underlines the challenges of these LLMs in generating context-relevant responses, stressing the user interface's crucial role. Audience feedback indicates an evolving interest for AI-driven live entertainment, direct human-AI interaction, and a diverse range of expectations about AI's conversational competence and utility as a creativity support tool. Human performers express immense enthusiasm, varied satisfaction, and the evolving public opinion highlights mixed emotions about AI's role in arts.
title Designing and Evaluating Dialogue LLMs for Co-Creative Improvised Theatre
topic Computation and Language
url https://arxiv.org/abs/2405.07111