A geometric decomposition of finite games: Convergence vs. recurrence under exponential weights

Fuente: arXiv
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Main Authors: Legacci, Davide, Mertikopoulos, Panayotis, Pradelski, Bary
Format: Preprint
Published: 2024
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_version_ 1866916251159232512
author Legacci, Davide
Mertikopoulos, Panayotis
Pradelski, Bary
author_facet Legacci, Davide
Mertikopoulos, Panayotis
Pradelski, Bary
contents In view of the complexity of the dynamics of learning in games, we seek to decompose a game into simpler components where the dynamics' long-run behavior is well understood. A natural starting point for this is Helmholtz's theorem, which decomposes a vector field into a potential and an incompressible component. However, the geometry of game dynamics - and, in particular, the dynamics of exponential / multiplicative weights (EW) schemes - is not compatible with the Euclidean underpinnings of Helmholtz's theorem. This leads us to consider a specific Riemannian framework based on the so-called Shahshahani metric, and introduce the class of incompressible games, for which we establish the following results: First, in addition to being volume-preserving, the continuous-time EW dynamics in incompressible games admit a constant of motion and are Poincaré recurrent - i.e., almost every trajectory of play comes arbitrarily close to its starting point infinitely often. Second, we establish a deep connection with a well-known decomposition of games into a potential and harmonic component (where the players' objectives are aligned and anti-aligned respectively): a game is incompressible if and only if it is harmonic, implying in turn that the EW dynamics lead to Poincaré recurrence in harmonic games.
format Preprint
id arxiv_https___arxiv_org_abs_2405_07224
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A geometric decomposition of finite games: Convergence vs. recurrence under exponential weights
Legacci, Davide
Mertikopoulos, Panayotis
Pradelski, Bary
Computer Science and Game Theory
Machine Learning
Optimization and Control
Primary 91A10, 91A26, secondary 91A68, 68Q32, 68T05
In view of the complexity of the dynamics of learning in games, we seek to decompose a game into simpler components where the dynamics' long-run behavior is well understood. A natural starting point for this is Helmholtz's theorem, which decomposes a vector field into a potential and an incompressible component. However, the geometry of game dynamics - and, in particular, the dynamics of exponential / multiplicative weights (EW) schemes - is not compatible with the Euclidean underpinnings of Helmholtz's theorem. This leads us to consider a specific Riemannian framework based on the so-called Shahshahani metric, and introduce the class of incompressible games, for which we establish the following results: First, in addition to being volume-preserving, the continuous-time EW dynamics in incompressible games admit a constant of motion and are Poincaré recurrent - i.e., almost every trajectory of play comes arbitrarily close to its starting point infinitely often. Second, we establish a deep connection with a well-known decomposition of games into a potential and harmonic component (where the players' objectives are aligned and anti-aligned respectively): a game is incompressible if and only if it is harmonic, implying in turn that the EW dynamics lead to Poincaré recurrence in harmonic games.
title A geometric decomposition of finite games: Convergence vs. recurrence under exponential weights
topic Computer Science and Game Theory
Machine Learning
Optimization and Control
Primary 91A10, 91A26, secondary 91A68, 68Q32, 68T05
url https://arxiv.org/abs/2405.07224