Deception in Differential Games: Information Limiting Strategy to Induce Dilemma

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Shishika, Daigo, Von Moll, Alexander, Maity, Dipankar, Dorothy, Michael
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866914793771761664
author Shishika, Daigo
Von Moll, Alexander
Maity, Dipankar
Dorothy, Michael
author_facet Shishika, Daigo
Von Moll, Alexander
Maity, Dipankar
Dorothy, Michael
contents Can deception exist in differential games? We provide a case study for a Turret-Attacker differential game, where two Attackers seek to score points by reaching a target region while a Turret tries to minimize the score by aligning itself with the Attackers before they reach the target. In contrast to the original problem solved with complete information, we assume that the Turret only has partial information about the maximum speed of the Attackers. We investigate whether there is any incentive for the Attackers to move slower than their maximum speed in order to ``deceive'' the Turret into taking suboptimal actions. We first describe the existence of a dilemma that the Turret may face. Then we derive a set of initial conditions from which the Attackers can force the Turret into a situation where it must take a guess.
format Preprint
id arxiv_https___arxiv_org_abs_2405_07465
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Deception in Differential Games: Information Limiting Strategy to Induce Dilemma
Shishika, Daigo
Von Moll, Alexander
Maity, Dipankar
Dorothy, Michael
Computer Science and Game Theory
Systems and Control
Can deception exist in differential games? We provide a case study for a Turret-Attacker differential game, where two Attackers seek to score points by reaching a target region while a Turret tries to minimize the score by aligning itself with the Attackers before they reach the target. In contrast to the original problem solved with complete information, we assume that the Turret only has partial information about the maximum speed of the Attackers. We investigate whether there is any incentive for the Attackers to move slower than their maximum speed in order to ``deceive'' the Turret into taking suboptimal actions. We first describe the existence of a dilemma that the Turret may face. Then we derive a set of initial conditions from which the Attackers can force the Turret into a situation where it must take a guess.
title Deception in Differential Games: Information Limiting Strategy to Induce Dilemma
topic Computer Science and Game Theory
Systems and Control
url https://arxiv.org/abs/2405.07465