Generating Human Motion in 3D Scenes from Text Descriptions

Fuente: arXiv
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Main Authors: Cen, Zhi, Pi, Huaijin, Peng, Sida, Shen, Zehong, Yang, Minghui, Zhu, Shuai, Bao, Hujun, Zhou, Xiaowei
Format: Preprint
Published: 2024
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_version_ 1866910444421120000
author Cen, Zhi
Pi, Huaijin
Peng, Sida
Shen, Zehong
Yang, Minghui
Zhu, Shuai
Bao, Hujun
Zhou, Xiaowei
author_facet Cen, Zhi
Pi, Huaijin
Peng, Sida
Shen, Zehong
Yang, Minghui
Zhu, Shuai
Bao, Hujun
Zhou, Xiaowei
contents Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multi-modality nature of text, scene, and motion, as well as the need for spatial reasoning. To address these challenges, we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object, we leverage the power of large language models. For motion generation, we design an object-centric scene representation for the generative model to focus on the target object, thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices.
format Preprint
id arxiv_https___arxiv_org_abs_2405_07784
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Generating Human Motion in 3D Scenes from Text Descriptions
Cen, Zhi
Pi, Huaijin
Peng, Sida
Shen, Zehong
Yang, Minghui
Zhu, Shuai
Bao, Hujun
Zhou, Xiaowei
Computer Vision and Pattern Recognition
Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for visual and physical realism. This paper focuses on the task of generating human motions in 3D indoor scenes given text descriptions of the human-scene interactions. This task presents challenges due to the multi-modality nature of text, scene, and motion, as well as the need for spatial reasoning. To address these challenges, we propose a new approach that decomposes the complex problem into two more manageable sub-problems: (1) language grounding of the target object and (2) object-centric motion generation. For language grounding of the target object, we leverage the power of large language models. For motion generation, we design an object-centric scene representation for the generative model to focus on the target object, thereby reducing the scene complexity and facilitating the modeling of the relationship between human motions and the object. Experiments demonstrate the better motion quality of our approach compared to baselines and validate our design choices.
title Generating Human Motion in 3D Scenes from Text Descriptions
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2405.07784