Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice

Fuente: arXiv
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Auteurs principaux: Johansson, Karin, Robinson, Raquel Breejon, Back, Jon, Bowman, Sarah Lynne, Fey, James, Segura, Elena Márquez, Waern, Annika, Isbister, Katherine
Format: Preprint
Publié: 2024
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author Johansson, Karin
Robinson, Raquel Breejon
Back, Jon
Bowman, Sarah Lynne
Fey, James
Segura, Elena Márquez
Waern, Annika
Isbister, Katherine
author_facet Johansson, Karin
Robinson, Raquel Breejon
Back, Jon
Bowman, Sarah Lynne
Fey, James
Segura, Elena Márquez
Waern, Annika
Isbister, Katherine
contents Live action roleplay (larp) has a wide range of applications, and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness and futuring published in HCI venues since the early 2000s, there is not yet a compilation of this knowledge. In this paper, we synthesise knowledge about larp and larp-adjacent work within the domain of HCI. We present a practitioner overview from an expert group of larp researchers, the results of a literature review, and highlight particular larp research exemplars which all work together to showcase the diverse set of ways that larp can be utilised in relation to HCI topics and research. This paper identifies the need for further discussions toward establishing best practices for utilising larp in relation to HCI research, as well as advocating for increased engagement with larps outside academia.
format Preprint
id arxiv_https___arxiv_org_abs_2405_08526
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice
Johansson, Karin
Robinson, Raquel Breejon
Back, Jon
Bowman, Sarah Lynne
Fey, James
Segura, Elena Márquez
Waern, Annika
Isbister, Katherine
Human-Computer Interaction
Live action roleplay (larp) has a wide range of applications, and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness and futuring published in HCI venues since the early 2000s, there is not yet a compilation of this knowledge. In this paper, we synthesise knowledge about larp and larp-adjacent work within the domain of HCI. We present a practitioner overview from an expert group of larp researchers, the results of a literature review, and highlight particular larp research exemplars which all work together to showcase the diverse set of ways that larp can be utilised in relation to HCI topics and research. This paper identifies the need for further discussions toward establishing best practices for utilising larp in relation to HCI research, as well as advocating for increased engagement with larps outside academia.
title Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice
topic Human-Computer Interaction
url https://arxiv.org/abs/2405.08526