Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice
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arXiv
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| Auteurs principaux: | , , , , , , , |
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| Format: | Preprint |
| Publié: |
2024
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| _version_ | 1866909582701363200 |
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| author | Johansson, Karin Robinson, Raquel Breejon Back, Jon Bowman, Sarah Lynne Fey, James Segura, Elena Márquez Waern, Annika Isbister, Katherine |
| author_facet | Johansson, Karin Robinson, Raquel Breejon Back, Jon Bowman, Sarah Lynne Fey, James Segura, Elena Márquez Waern, Annika Isbister, Katherine |
| contents | Live action roleplay (larp) has a wide range of applications, and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness and futuring published in HCI venues since the early 2000s, there is not yet a compilation of this knowledge. In this paper, we synthesise knowledge about larp and larp-adjacent work within the domain of HCI. We present a practitioner overview from an expert group of larp researchers, the results of a literature review, and highlight particular larp research exemplars which all work together to showcase the diverse set of ways that larp can be utilised in relation to HCI topics and research. This paper identifies the need for further discussions toward establishing best practices for utilising larp in relation to HCI research, as well as advocating for increased engagement with larps outside academia. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2405_08526 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice Johansson, Karin Robinson, Raquel Breejon Back, Jon Bowman, Sarah Lynne Fey, James Segura, Elena Márquez Waern, Annika Isbister, Katherine Human-Computer Interaction Live action roleplay (larp) has a wide range of applications, and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness and futuring published in HCI venues since the early 2000s, there is not yet a compilation of this knowledge. In this paper, we synthesise knowledge about larp and larp-adjacent work within the domain of HCI. We present a practitioner overview from an expert group of larp researchers, the results of a literature review, and highlight particular larp research exemplars which all work together to showcase the diverse set of ways that larp can be utilised in relation to HCI topics and research. This paper identifies the need for further discussions toward establishing best practices for utilising larp in relation to HCI research, as well as advocating for increased engagement with larps outside academia. |
| title | Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2405.08526 |