Deceptive, Disruptive, No Big Deal: Japanese People React to Simulated Dark Commercial Patterns

Fuente: arXiv
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Main Authors: Seaborn, Katie, Itagaki, Tatsuya, Watanabe, Mizuki, Wang, Yijia, Geng, Ping, Fujii, Takao, Mandai, Yuto, Kojima, Miu, Yoshida, Suzuka
Format: Preprint
Published: 2024
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author Seaborn, Katie
Itagaki, Tatsuya
Watanabe, Mizuki
Wang, Yijia
Geng, Ping
Fujii, Takao
Mandai, Yuto
Kojima, Miu
Yoshida, Suzuka
author_facet Seaborn, Katie
Itagaki, Tatsuya
Watanabe, Mizuki
Wang, Yijia
Geng, Ping
Fujii, Takao
Mandai, Yuto
Kojima, Miu
Yoshida, Suzuka
contents Dark patterns and deceptive designs (DPs) are user interface elements that trick people into taking actions that benefit the purveyor. Such designs are widely deployed, with special varieties found in certain nations like Japan that can be traced to global power hierarchies and the local socio-linguistic context of use. In this breaking work, we report on the first user study involving Japanese people (n=30) experiencing a mock shopping website injected with simulated DPs. We found that Alphabet Soup and Misleading Reference Pricing were the most deceptive and least noticeable. Social Proofs, Sneaking in Items, and Untranslation were the least deceptive but Untranslation prevented most from cancelling their account. Mood significantly worsened after experiencing the website. We contribute the first empirical findings on a Japanese consumer base alongside a scalable approach to evaluating user attitudes, perceptions, and behaviours towards DPs in an interactive context. We urge for more human participant research and ideally collaborations with industry to assess real designs in the wild.
format Preprint
id arxiv_https___arxiv_org_abs_2405_08831
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Deceptive, Disruptive, No Big Deal: Japanese People React to Simulated Dark Commercial Patterns
Seaborn, Katie
Itagaki, Tatsuya
Watanabe, Mizuki
Wang, Yijia
Geng, Ping
Fujii, Takao
Mandai, Yuto
Kojima, Miu
Yoshida, Suzuka
Human-Computer Interaction
Computers and Society
Dark patterns and deceptive designs (DPs) are user interface elements that trick people into taking actions that benefit the purveyor. Such designs are widely deployed, with special varieties found in certain nations like Japan that can be traced to global power hierarchies and the local socio-linguistic context of use. In this breaking work, we report on the first user study involving Japanese people (n=30) experiencing a mock shopping website injected with simulated DPs. We found that Alphabet Soup and Misleading Reference Pricing were the most deceptive and least noticeable. Social Proofs, Sneaking in Items, and Untranslation were the least deceptive but Untranslation prevented most from cancelling their account. Mood significantly worsened after experiencing the website. We contribute the first empirical findings on a Japanese consumer base alongside a scalable approach to evaluating user attitudes, perceptions, and behaviours towards DPs in an interactive context. We urge for more human participant research and ideally collaborations with industry to assess real designs in the wild.
title Deceptive, Disruptive, No Big Deal: Japanese People React to Simulated Dark Commercial Patterns
topic Human-Computer Interaction
Computers and Society
url https://arxiv.org/abs/2405.08831