Wang, J., Ivrissimtzis, I., Li, Z., & Shi, L. (2024). The Impact of 2D and 3D Gamified VR on Learning American Sign Language.
Chicago Style (17th ed.) CitationWang, Jindi, Ioannis Ivrissimtzis, Zhaoxing Li, and Lei Shi. The Impact of 2D and 3D Gamified VR on Learning American Sign Language. 2024.
MLA (9th ed.) CitationWang, Jindi, et al. The Impact of 2D and 3D Gamified VR on Learning American Sign Language. 2024.
Warning: These citations may not always be 100% accurate.