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Auteur principal: Jiang, Chenhan
Format: Preprint
Publié: 2024
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Accès en ligne:https://arxiv.org/abs/2405.09431
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author Jiang, Chenhan
author_facet Jiang, Chenhan
contents 3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort in creating a single 3D asset. To address this challenge, text-to-3D generation technologies have emerged as a promising solution for automating 3D creation. Leveraging the success of large vision language models, these techniques aim to generate 3D content based on textual descriptions. Despite recent advancements in this area, existing solutions still face significant limitations in terms of generation quality and efficiency. In this survey, we conduct an in-depth investigation of the latest text-to-3D creation methods. We provide a comprehensive background on text-to-3D creation, including discussions on datasets employed in training and evaluation metrics used to assess the quality of generated 3D models. Then, we delve into the various 3D representations that serve as the foundation for the 3D generation process. Furthermore, we present a thorough comparison of the rapidly growing literature on generative pipelines, categorizing them into feedforward generators, optimization-based generation, and view reconstruction approaches. By examining the strengths and weaknesses of these methods, we aim to shed light on their respective capabilities and limitations. Lastly, we point out several promising avenues for future research. With this survey, we hope to inspire researchers further to explore the potential of open-vocabulary text-conditioned 3D content creation.
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spellingShingle A Survey On Text-to-3D Contents Generation In The Wild
Jiang, Chenhan
Computer Vision and Pattern Recognition
Graphics
3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort in creating a single 3D asset. To address this challenge, text-to-3D generation technologies have emerged as a promising solution for automating 3D creation. Leveraging the success of large vision language models, these techniques aim to generate 3D content based on textual descriptions. Despite recent advancements in this area, existing solutions still face significant limitations in terms of generation quality and efficiency. In this survey, we conduct an in-depth investigation of the latest text-to-3D creation methods. We provide a comprehensive background on text-to-3D creation, including discussions on datasets employed in training and evaluation metrics used to assess the quality of generated 3D models. Then, we delve into the various 3D representations that serve as the foundation for the 3D generation process. Furthermore, we present a thorough comparison of the rapidly growing literature on generative pipelines, categorizing them into feedforward generators, optimization-based generation, and view reconstruction approaches. By examining the strengths and weaknesses of these methods, we aim to shed light on their respective capabilities and limitations. Lastly, we point out several promising avenues for future research. With this survey, we hope to inspire researchers further to explore the potential of open-vocabulary text-conditioned 3D content creation.
title A Survey On Text-to-3D Contents Generation In The Wild
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2405.09431