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Main Authors: Weber, Ethan, Peterlinz, Riley, Mathur, Rohan, Warburg, Frederik, Efros, Alexei A., Kanazawa, Angjoo
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2405.10320
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author Weber, Ethan
Peterlinz, Riley
Mathur, Rohan
Warburg, Frederik
Efros, Alexei A.
Kanazawa, Angjoo
author_facet Weber, Ethan
Peterlinz, Riley
Mathur, Rohan
Warburg, Frederik
Efros, Alexei A.
Kanazawa, Angjoo
contents We recover the underlying 3D structure from images of cartoons and anime depicting the same scene. This is an interesting problem domain because images in creative media are often depicted without explicit geometric consistency for storytelling and creative expression-they are only 3D in a qualitative sense. While humans can easily perceive the underlying 3D scene from these images, existing Structure-from-Motion (SfM) methods that assume 3D consistency fail catastrophically. We present Toon3D for reconstructing geometrically inconsistent images. Our key insight is to deform the input images while recovering camera poses and scene geometry, effectively explaining away geometrical inconsistencies to achieve consistency. This process is guided by the structure inferred from monocular depth predictions. We curate a dataset with multi-view imagery from cartoons and anime that we annotate with reliable sparse correspondences using our user-friendly annotation tool. Our recovered point clouds can be plugged into novel-view synthesis methods to experience cartoons from viewpoints never drawn before. We evaluate against classical and recent learning-based SfM methods, where Toon3D is able to obtain more reliable camera poses and scene geometry.
format Preprint
id arxiv_https___arxiv_org_abs_2405_10320
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Toon3D: Seeing Cartoons from New Perspectives
Weber, Ethan
Peterlinz, Riley
Mathur, Rohan
Warburg, Frederik
Efros, Alexei A.
Kanazawa, Angjoo
Computer Vision and Pattern Recognition
We recover the underlying 3D structure from images of cartoons and anime depicting the same scene. This is an interesting problem domain because images in creative media are often depicted without explicit geometric consistency for storytelling and creative expression-they are only 3D in a qualitative sense. While humans can easily perceive the underlying 3D scene from these images, existing Structure-from-Motion (SfM) methods that assume 3D consistency fail catastrophically. We present Toon3D for reconstructing geometrically inconsistent images. Our key insight is to deform the input images while recovering camera poses and scene geometry, effectively explaining away geometrical inconsistencies to achieve consistency. This process is guided by the structure inferred from monocular depth predictions. We curate a dataset with multi-view imagery from cartoons and anime that we annotate with reliable sparse correspondences using our user-friendly annotation tool. Our recovered point clouds can be plugged into novel-view synthesis methods to experience cartoons from viewpoints never drawn before. We evaluate against classical and recent learning-based SfM methods, where Toon3D is able to obtain more reliable camera poses and scene geometry.
title Toon3D: Seeing Cartoons from New Perspectives
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2405.10320