Concurrent Games over Relational Structures: The Origin of Game Comonads

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Montacute, Yoàv, Winskel, Glynn
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866915342268235776
author Montacute, Yoàv
Winskel, Glynn
author_facet Montacute, Yoàv
Winskel, Glynn
contents Spoiler-Duplicator games are used in finite model theory to examine the expressive power of logics. Their strategies have recently been reformulated as coKleisli maps of game comonads over relational structures, providing new results in finite model theory via categorical techniques. We present a novel framework for studying Spoiler-Duplicator games by viewing them as event structures. We introduce a first systematic method for constructing comonads for all one-sided Spoiler-Duplicator games: game comonads are now realised by adjunctions to a category of games, generically constructed from a comonad in a bicategory of game schema (called signature games). Maps of the constructed categories of games are strategies and generalise coKleisli maps of game comonads; in the case of one-sided games they are shown to coincide with suitably generalised homomorphisms. Finally, we provide characterisations of strategies on two-sided Spoiler-Duplicator games; in a common special case they coincide with spans of event structures.
format Preprint
id arxiv_https___arxiv_org_abs_2405_11267
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Concurrent Games over Relational Structures: The Origin of Game Comonads
Montacute, Yoàv
Winskel, Glynn
Logic in Computer Science
Programming Languages
Category Theory
Spoiler-Duplicator games are used in finite model theory to examine the expressive power of logics. Their strategies have recently been reformulated as coKleisli maps of game comonads over relational structures, providing new results in finite model theory via categorical techniques. We present a novel framework for studying Spoiler-Duplicator games by viewing them as event structures. We introduce a first systematic method for constructing comonads for all one-sided Spoiler-Duplicator games: game comonads are now realised by adjunctions to a category of games, generically constructed from a comonad in a bicategory of game schema (called signature games). Maps of the constructed categories of games are strategies and generalise coKleisli maps of game comonads; in the case of one-sided games they are shown to coincide with suitably generalised homomorphisms. Finally, we provide characterisations of strategies on two-sided Spoiler-Duplicator games; in a common special case they coincide with spans of event structures.
title Concurrent Games over Relational Structures: The Origin of Game Comonads
topic Logic in Computer Science
Programming Languages
Category Theory
url https://arxiv.org/abs/2405.11267