HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videos

Fuente: arXiv
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Autores principales: Chen, Qifeng, Xie, Rengan, Huang, Kai, Wang, Qi, Zheng, Wenting, Li, Rong, Huo, Yuchi
Formato: Preprint
Publicado: 2024
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author Chen, Qifeng
Xie, Rengan
Huang, Kai
Wang, Qi
Zheng, Wenting
Li, Rong
Huo, Yuchi
author_facet Chen, Qifeng
Xie, Rengan
Huang, Kai
Wang, Qi
Zheng, Wenting
Li, Rong
Huo, Yuchi
contents Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their application in traditional graphics engines. We present a framework for acquiring human avatars that are attached with high-resolution physically-based material textures and triangular mesh from monocular video. Our method introduces a novel information fusion strategy to combine the information from the monocular video and synthesize virtual multi-view images to tackle the sparsity of the input view. We reconstruct humans as deformable neural implicit surfaces and extract triangle mesh in a well-behaved pose as the initial mesh of the next stage. In addition, we introduce an approach to correct the bias for the boundary and size of the coarse mesh extracted. Finally, we adapt prior knowledge of the latent diffusion model at super-resolution in multi-view to distill the decomposed texture. Experiments show that our approach outperforms previous representations in terms of high fidelity, and this explicit result supports deployment on common renderers.
format Preprint
id arxiv_https___arxiv_org_abs_2405_11270
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videos
Chen, Qifeng
Xie, Rengan
Huang, Kai
Wang, Qi
Zheng, Wenting
Li, Rong
Huo, Yuchi
Computer Vision and Pattern Recognition
Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their application in traditional graphics engines. We present a framework for acquiring human avatars that are attached with high-resolution physically-based material textures and triangular mesh from monocular video. Our method introduces a novel information fusion strategy to combine the information from the monocular video and synthesize virtual multi-view images to tackle the sparsity of the input view. We reconstruct humans as deformable neural implicit surfaces and extract triangle mesh in a well-behaved pose as the initial mesh of the next stage. In addition, we introduce an approach to correct the bias for the boundary and size of the coarse mesh extracted. Finally, we adapt prior knowledge of the latent diffusion model at super-resolution in multi-view to distill the decomposed texture. Experiments show that our approach outperforms previous representations in terms of high fidelity, and this explicit result supports deployment on common renderers.
title HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2405.11270