Cooperative Multi-agent Approach for Automated Computer Game Testing

Fuente: arXiv
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Hauptverfasser: Shirzadeh-hajimahmood, Samira, Prasteya, I. S. W. B., Dastani, Mehdi, Dignum, Frank
Format: Preprint
Veröffentlicht: 2024
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author Shirzadeh-hajimahmood, Samira
Prasteya, I. S. W. B.
Dastani, Mehdi
Dignum, Frank
author_facet Shirzadeh-hajimahmood, Samira
Prasteya, I. S. W. B.
Dastani, Mehdi
Dignum, Frank
contents Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the scenario. Recent works have shown that an agent-based approach works well for the purpose, e.g. due to agents' reactivity, hence enabling a test agent to immediately react to game events and changing state. Many games nowadays are multi-player. This opens up an interesting possibility to deploy multiple cooperative test agents to test such a game, for example to speed up the execution of multiple testing tasks. This paper offers a cooperative multi-agent testing approach and a study of its performance based on a case study on a 3D game called Lab Recruits.
format Preprint
id arxiv_https___arxiv_org_abs_2405_11347
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Cooperative Multi-agent Approach for Automated Computer Game Testing
Shirzadeh-hajimahmood, Samira
Prasteya, I. S. W. B.
Dastani, Mehdi
Dignum, Frank
Software Engineering
Artificial Intelligence
Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the scenario. Recent works have shown that an agent-based approach works well for the purpose, e.g. due to agents' reactivity, hence enabling a test agent to immediately react to game events and changing state. Many games nowadays are multi-player. This opens up an interesting possibility to deploy multiple cooperative test agents to test such a game, for example to speed up the execution of multiple testing tasks. This paper offers a cooperative multi-agent testing approach and a study of its performance based on a case study on a 3D game called Lab Recruits.
title Cooperative Multi-agent Approach for Automated Computer Game Testing
topic Software Engineering
Artificial Intelligence
url https://arxiv.org/abs/2405.11347