Cooperative Multi-agent Approach for Automated Computer Game Testing
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arXiv
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| Hauptverfasser: | , , , |
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| Format: | Preprint |
| Veröffentlicht: |
2024
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| _version_ | 1866911881662300160 |
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| author | Shirzadeh-hajimahmood, Samira Prasteya, I. S. W. B. Dastani, Mehdi Dignum, Frank |
| author_facet | Shirzadeh-hajimahmood, Samira Prasteya, I. S. W. B. Dastani, Mehdi Dignum, Frank |
| contents | Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the scenario. Recent works have shown that an agent-based approach works well for the purpose, e.g. due to agents' reactivity, hence enabling a test agent to immediately react to game events and changing state. Many games nowadays are multi-player. This opens up an interesting possibility to deploy multiple cooperative test agents to test such a game, for example to speed up the execution of multiple testing tasks. This paper offers a cooperative multi-agent testing approach and a study of its performance based on a case study on a 3D game called Lab Recruits. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2405_11347 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Cooperative Multi-agent Approach for Automated Computer Game Testing Shirzadeh-hajimahmood, Samira Prasteya, I. S. W. B. Dastani, Mehdi Dignum, Frank Software Engineering Artificial Intelligence Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the scenario. Recent works have shown that an agent-based approach works well for the purpose, e.g. due to agents' reactivity, hence enabling a test agent to immediately react to game events and changing state. Many games nowadays are multi-player. This opens up an interesting possibility to deploy multiple cooperative test agents to test such a game, for example to speed up the execution of multiple testing tasks. This paper offers a cooperative multi-agent testing approach and a study of its performance based on a case study on a 3D game called Lab Recruits. |
| title | Cooperative Multi-agent Approach for Automated Computer Game Testing |
| topic | Software Engineering Artificial Intelligence |
| url | https://arxiv.org/abs/2405.11347 |