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Main Authors: Madmon, Omer, Pipano, Idan, Reinman, Itamar, Tennenholtz, Moshe
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2405.11517
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author Madmon, Omer
Pipano, Idan
Reinman, Itamar
Tennenholtz, Moshe
author_facet Madmon, Omer
Pipano, Idan
Reinman, Itamar
Tennenholtz, Moshe
contents Publishers who publish their content on the web act strategically, in a behavior that can be modeled within the online learning framework. Regret, a central concept in machine learning, serves as a canonical measure for assessing the performance of learning agents within this framework. We prove that any proportional content ranking function with a concave activation function induces games in which no-regret learning dynamics converge. Moreover, for proportional ranking functions, we prove the equivalence of the concavity of the activation function, the social concavity of the induced games and the concavity of the induced games. We also study the empirical trade-offs between publishers' and users' welfare, under different choices of the activation function, using a state-of-the-art no-regret dynamics algorithm. Furthermore, we demonstrate how the choice of the ranking function and changes in the ecosystem structure affect these welfare measures, as well as the dynamics' convergence rate.
format Preprint
id arxiv_https___arxiv_org_abs_2405_11517
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle On the Convergence of No-Regret Dynamics in Information Retrieval Games with Proportional Ranking Functions
Madmon, Omer
Pipano, Idan
Reinman, Itamar
Tennenholtz, Moshe
Computer Science and Game Theory
Information Retrieval
Publishers who publish their content on the web act strategically, in a behavior that can be modeled within the online learning framework. Regret, a central concept in machine learning, serves as a canonical measure for assessing the performance of learning agents within this framework. We prove that any proportional content ranking function with a concave activation function induces games in which no-regret learning dynamics converge. Moreover, for proportional ranking functions, we prove the equivalence of the concavity of the activation function, the social concavity of the induced games and the concavity of the induced games. We also study the empirical trade-offs between publishers' and users' welfare, under different choices of the activation function, using a state-of-the-art no-regret dynamics algorithm. Furthermore, we demonstrate how the choice of the ranking function and changes in the ecosystem structure affect these welfare measures, as well as the dynamics' convergence rate.
title On the Convergence of No-Regret Dynamics in Information Retrieval Games with Proportional Ranking Functions
topic Computer Science and Game Theory
Information Retrieval
url https://arxiv.org/abs/2405.11517