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Main Authors: Sun, Shengxiang, Zhu, Shenzhe
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2405.11629
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author Sun, Shengxiang
Zhu, Shenzhe
author_facet Sun, Shengxiang
Zhu, Shenzhe
contents Numerous studies on adversarial attacks targeting self-driving policies fail to incorporate realistic-looking adversarial objects, limiting real-world applicability. Building upon prior research that facilitated the transition of adversarial objects from simulations to practical applications, this paper discusses a modified gradient-based texture optimization method to discover realistic-looking adversarial objects. While retaining the core architecture and techniques of the prior research, the proposed addition involves an entity termed the 'Judge'. This agent assesses the texture of a rendered object, assigning a probability score reflecting its realism. This score is integrated into the loss function to encourage the NeRF object renderer to concurrently learn realistic and adversarial textures. The paper analyzes four strategies for developing a robust 'Judge': 1) Leveraging cutting-edge vision-language models. 2) Fine-tuning open-sourced vision-language models. 3) Pretraining neurosymbolic systems. 4) Utilizing traditional image processing techniques. Our findings indicate that strategies 1) and 4) yield less reliable outcomes, pointing towards strategies 2) or 3) as more promising directions for future research.
format Preprint
id arxiv_https___arxiv_org_abs_2405_11629
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Searching Realistic-Looking Adversarial Objects For Autonomous Driving Systems
Sun, Shengxiang
Zhu, Shenzhe
Computer Vision and Pattern Recognition
Artificial Intelligence
Numerous studies on adversarial attacks targeting self-driving policies fail to incorporate realistic-looking adversarial objects, limiting real-world applicability. Building upon prior research that facilitated the transition of adversarial objects from simulations to practical applications, this paper discusses a modified gradient-based texture optimization method to discover realistic-looking adversarial objects. While retaining the core architecture and techniques of the prior research, the proposed addition involves an entity termed the 'Judge'. This agent assesses the texture of a rendered object, assigning a probability score reflecting its realism. This score is integrated into the loss function to encourage the NeRF object renderer to concurrently learn realistic and adversarial textures. The paper analyzes four strategies for developing a robust 'Judge': 1) Leveraging cutting-edge vision-language models. 2) Fine-tuning open-sourced vision-language models. 3) Pretraining neurosymbolic systems. 4) Utilizing traditional image processing techniques. Our findings indicate that strategies 1) and 4) yield less reliable outcomes, pointing towards strategies 2) or 3) as more promising directions for future research.
title Searching Realistic-Looking Adversarial Objects For Autonomous Driving Systems
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2405.11629