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Main Authors: Chatterjee, Krishnendu, Lurie, David, Saona, Raimundo, Ziliotto, Bruno
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2405.12583
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author Chatterjee, Krishnendu
Lurie, David
Saona, Raimundo
Ziliotto, Bruno
author_facet Chatterjee, Krishnendu
Lurie, David
Saona, Raimundo
Ziliotto, Bruno
contents We study a class of two-player zero-sum stochastic games known as \textit{blind stochastic games}, where players neither observe the state nor receive any information about it during the game. A central concept for analyzing long-duration stochastic games is the \textit{uniform value}. A game has a uniform value $v$ if for every $\varepsilon>0$, Player 1 (resp., Player 2) has a strategy such that, for all sufficiently large $n$, his average payoff over $n$ stages is at least $v-\varepsilon$ (resp., at most $v+\varepsilon$). Prior work has shown that the uniform value may not exist in general blind stochastic games. To address this, we introduce a subclass called \textit{ergodic blind stochastic games}, defined by imposing an ergodicity condition on the state transitions. For this subclass, we prove the existence of the uniform value and provide an algorithm to approximate it, establishing the \textit{decidability} of the approximation problem. Notably, this decidability result is novel even in the single-player setting of Partially Observable Markov Decision Processes (POMDPs). Furthermore, we show that no algorithm can compute the uniform value exactly, emphasizing the tightness of our result. Finally, we establish that the uniform value is independent of the initial belief.
format Preprint
id arxiv_https___arxiv_org_abs_2405_12583
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Uniform Value and Decidability in Ergodic Blind Stochastic Games
Chatterjee, Krishnendu
Lurie, David
Saona, Raimundo
Ziliotto, Bruno
Optimization and Control
Computational Complexity
90C40, 49M25, 90C59, 91A68, 68W25
We study a class of two-player zero-sum stochastic games known as \textit{blind stochastic games}, where players neither observe the state nor receive any information about it during the game. A central concept for analyzing long-duration stochastic games is the \textit{uniform value}. A game has a uniform value $v$ if for every $\varepsilon>0$, Player 1 (resp., Player 2) has a strategy such that, for all sufficiently large $n$, his average payoff over $n$ stages is at least $v-\varepsilon$ (resp., at most $v+\varepsilon$). Prior work has shown that the uniform value may not exist in general blind stochastic games. To address this, we introduce a subclass called \textit{ergodic blind stochastic games}, defined by imposing an ergodicity condition on the state transitions. For this subclass, we prove the existence of the uniform value and provide an algorithm to approximate it, establishing the \textit{decidability} of the approximation problem. Notably, this decidability result is novel even in the single-player setting of Partially Observable Markov Decision Processes (POMDPs). Furthermore, we show that no algorithm can compute the uniform value exactly, emphasizing the tightness of our result. Finally, we establish that the uniform value is independent of the initial belief.
title Uniform Value and Decidability in Ergodic Blind Stochastic Games
topic Optimization and Control
Computational Complexity
90C40, 49M25, 90C59, 91A68, 68W25
url https://arxiv.org/abs/2405.12583