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Main Authors: Wang, Hongsheng, Cai, Xiang, Sun, Xi, Yue, Jinhong, Tang, Zhanyun, Zhang, Shengyu, Lin, Feng, Wu, Fei
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2405.12806
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author Wang, Hongsheng
Cai, Xiang
Sun, Xi
Yue, Jinhong
Tang, Zhanyun
Zhang, Shengyu
Lin, Feng
Wu, Fei
author_facet Wang, Hongsheng
Cai, Xiang
Sun, Xi
Yue, Jinhong
Tang, Zhanyun
Zhang, Shengyu
Lin, Feng
Wu, Fei
contents Single-view clothed human reconstruction holds a central position in virtual reality applications, especially in contexts involving intricate human motions. It presents notable challenges in achieving realistic clothing deformation. Current methodologies often overlook the influence of motion on surface deformation, resulting in surfaces lacking the constraints imposed by global motion. To overcome these limitations, we introduce an innovative framework, Motion-Based 3D Clo}thed Humans Synthesis (MOSS), which employs kinematic information to achieve motion-aware Gaussian split on the human surface. Our framework consists of two modules: Kinematic Gaussian Locating Splatting (KGAS) and Surface Deformation Detector (UID). KGAS incorporates matrix-Fisher distribution to propagate global motion across the body surface. The density and rotation factors of this distribution explicitly control the Gaussians, thereby enhancing the realism of the reconstructed surface. Additionally, to address local occlusions in single-view, based on KGAS, UID identifies significant surfaces, and geometric reconstruction is performed to compensate for these deformations. Experimental results demonstrate that MOSS achieves state-of-the-art visual quality in 3D clothed human synthesis from monocular videos. Notably, we improve the Human NeRF and the Gaussian Splatting by 33.94% and 16.75% in LPIPS* respectively. Codes are available at https://wanghongsheng01.github.io/MOSS/.
format Preprint
id arxiv_https___arxiv_org_abs_2405_12806
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video
Wang, Hongsheng
Cai, Xiang
Sun, Xi
Yue, Jinhong
Tang, Zhanyun
Zhang, Shengyu
Lin, Feng
Wu, Fei
Computer Vision and Pattern Recognition
Single-view clothed human reconstruction holds a central position in virtual reality applications, especially in contexts involving intricate human motions. It presents notable challenges in achieving realistic clothing deformation. Current methodologies often overlook the influence of motion on surface deformation, resulting in surfaces lacking the constraints imposed by global motion. To overcome these limitations, we introduce an innovative framework, Motion-Based 3D Clo}thed Humans Synthesis (MOSS), which employs kinematic information to achieve motion-aware Gaussian split on the human surface. Our framework consists of two modules: Kinematic Gaussian Locating Splatting (KGAS) and Surface Deformation Detector (UID). KGAS incorporates matrix-Fisher distribution to propagate global motion across the body surface. The density and rotation factors of this distribution explicitly control the Gaussians, thereby enhancing the realism of the reconstructed surface. Additionally, to address local occlusions in single-view, based on KGAS, UID identifies significant surfaces, and geometric reconstruction is performed to compensate for these deformations. Experimental results demonstrate that MOSS achieves state-of-the-art visual quality in 3D clothed human synthesis from monocular videos. Notably, we improve the Human NeRF and the Gaussian Splatting by 33.94% and 16.75% in LPIPS* respectively. Codes are available at https://wanghongsheng01.github.io/MOSS/.
title MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2405.12806