Differential Walk on Spheres

Fuente: arXiv
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Autori principali: Miller, Bailey, Sawhney, Rohan, Crane, Keenan, Gkioulekas, Ioannis
Natura: Preprint
Pubblicazione: 2024
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author Miller, Bailey
Sawhney, Rohan
Crane, Keenan
Gkioulekas, Ioannis
author_facet Miller, Bailey
Sawhney, Rohan
Crane, Keenan
Gkioulekas, Ioannis
contents We introduce a Monte Carlo method for computing derivatives of the solution to a partial differential equation (PDE) with respect to problem parameters (such as domain geometry or boundary conditions). Derivatives can be evaluated at arbitrary points, without performing a global solve or constructing a volumetric grid or mesh. The method is hence well suited to inverse problems with complex geometry, such as PDE-constrained shape optimization. Like other walk on spheres (WoS) algorithms, our method is trivial to parallelize, and is agnostic to boundary representation (meshes, splines, implicit surfaces, etc.), supporting large topological changes. We focus in particular on screened Poisson equations, which model diverse problems from scientific and geometric computing. As in differentiable rendering, we jointly estimate derivatives with respect to all parameters -- hence, cost does not grow significantly with parameter count. In practice, even noisy derivative estimates exhibit fast, stable convergence for stochastic gradient-based optimization, as we show through examples from thermal design, shape from diffusion, and computer graphics.
format Preprint
id arxiv_https___arxiv_org_abs_2405_12964
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Differential Walk on Spheres
Miller, Bailey
Sawhney, Rohan
Crane, Keenan
Gkioulekas, Ioannis
Graphics
We introduce a Monte Carlo method for computing derivatives of the solution to a partial differential equation (PDE) with respect to problem parameters (such as domain geometry or boundary conditions). Derivatives can be evaluated at arbitrary points, without performing a global solve or constructing a volumetric grid or mesh. The method is hence well suited to inverse problems with complex geometry, such as PDE-constrained shape optimization. Like other walk on spheres (WoS) algorithms, our method is trivial to parallelize, and is agnostic to boundary representation (meshes, splines, implicit surfaces, etc.), supporting large topological changes. We focus in particular on screened Poisson equations, which model diverse problems from scientific and geometric computing. As in differentiable rendering, we jointly estimate derivatives with respect to all parameters -- hence, cost does not grow significantly with parameter count. In practice, even noisy derivative estimates exhibit fast, stable convergence for stochastic gradient-based optimization, as we show through examples from thermal design, shape from diffusion, and computer graphics.
title Differential Walk on Spheres
topic Graphics
url https://arxiv.org/abs/2405.12964