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Hauptverfasser: Wang, Yi, Zhou, Qian, Ledo, David
Format: Preprint
Veröffentlicht: 2024
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Online-Zugang:https://arxiv.org/abs/2405.13042
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author Wang, Yi
Zhou, Qian
Ledo, David
author_facet Wang, Yi
Zhou, Qian
Ledo, David
contents Automated plot generation for games enhances the player's experience by providing rich and immersive narrative experience that adapts to the player's actions. Traditional approaches adopt a symbolic narrative planning method which limits the scale and complexity of the generated plot by requiring extensive knowledge engineering work. Recent advancements use Large Language Models (LLMs) to drive the behavior of virtual characters, allowing plots to emerge from interactions between characters and their environments. However, the emergent nature of such decentralized plot generation makes it difficult for authors to direct plot progression. We propose a novel plot creation workflow that mediates between a writer's authorial intent and the emergent behaviors from LLM-driven character simulation, through a novel authorial structure called "abstract acts". The writers define high-level plot outlines that are later transformed into concrete character action sequences via an LLM-based narrative planning process, based on the game world state. The process creates "living stories" that dynamically adapt to various game world states, resulting in narratives co-created by the author, character simulation, and player. We present StoryVerse as a proof-of-concept system to demonstrate this plot creation workflow. We showcase the versatility of our approach with examples in different stories and game environments.
format Preprint
id arxiv_https___arxiv_org_abs_2405_13042
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative Planning
Wang, Yi
Zhou, Qian
Ledo, David
Human-Computer Interaction
Artificial Intelligence
Automated plot generation for games enhances the player's experience by providing rich and immersive narrative experience that adapts to the player's actions. Traditional approaches adopt a symbolic narrative planning method which limits the scale and complexity of the generated plot by requiring extensive knowledge engineering work. Recent advancements use Large Language Models (LLMs) to drive the behavior of virtual characters, allowing plots to emerge from interactions between characters and their environments. However, the emergent nature of such decentralized plot generation makes it difficult for authors to direct plot progression. We propose a novel plot creation workflow that mediates between a writer's authorial intent and the emergent behaviors from LLM-driven character simulation, through a novel authorial structure called "abstract acts". The writers define high-level plot outlines that are later transformed into concrete character action sequences via an LLM-based narrative planning process, based on the game world state. The process creates "living stories" that dynamically adapt to various game world states, resulting in narratives co-created by the author, character simulation, and player. We present StoryVerse as a proof-of-concept system to demonstrate this plot creation workflow. We showcase the versatility of our approach with examples in different stories and game environments.
title StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative Planning
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2405.13042