Launching Your VR Neuroscience Laboratory
Fuente:
arXiv
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| Autori principali: | , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2024
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| Soggetti: | |
| Accesso online: | |
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| _version_ | 1866909208153161728 |
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| author | Wu, Ying Choon Maymon, Christopher Paden, Jonathon Liu, Weichen |
| author_facet | Wu, Ying Choon Maymon, Christopher Paden, Jonathon Liu, Weichen |
| contents | The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in leveraging it as a research tool. In the first section, it examines the fundamental functionalities of VR and outlines important considerations that inform the development of immersive content that stimulates the senses. In the second section, the focus of the discussion shifts to the implementation of VR in the context of the neuroscience lab. Practical advice is offered on adapting commercial, off-theshelf devices to specific research purposes. Further, methods are explored for recording, synchronizing, and fusing heterogeneous forms of data obtained through the VR system or add-on sensors, as well as for labeling events and capturing game play. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2405_13171 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Launching Your VR Neuroscience Laboratory Wu, Ying Choon Maymon, Christopher Paden, Jonathon Liu, Weichen Human-Computer Interaction Neurons and Cognition The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in leveraging it as a research tool. In the first section, it examines the fundamental functionalities of VR and outlines important considerations that inform the development of immersive content that stimulates the senses. In the second section, the focus of the discussion shifts to the implementation of VR in the context of the neuroscience lab. Practical advice is offered on adapting commercial, off-theshelf devices to specific research purposes. Further, methods are explored for recording, synchronizing, and fusing heterogeneous forms of data obtained through the VR system or add-on sensors, as well as for labeling events and capturing game play. |
| title | Launching Your VR Neuroscience Laboratory |
| topic | Human-Computer Interaction Neurons and Cognition |
| url | https://arxiv.org/abs/2405.13171 |