Saved in:
| Main Authors: | Davidson, Guy, Todd, Graham, Togelius, Julian, Gureckis, Todd M., Lake, Brenden M. |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2405.13242 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
H-ARC: A Robust Estimate of Human Performance on the Abstraction and Reasoning Corpus Benchmark
by: LeGris, Solim, et al.
Published: (2024)
by: LeGris, Solim, et al.
Published: (2024)
Do different prompting methods yield a common task representation in language models?
by: Davidson, Guy, et al.
Published: (2025)
by: Davidson, Guy, et al.
Published: (2025)
SAGE-Eval: Evaluating LLMs for Systematic Generalizations of Safety Facts
by: Yueh-Han, Chen, et al.
Published: (2025)
by: Yueh-Han, Chen, et al.
Published: (2025)
Missed Connections: Lateral Thinking Puzzles for Large Language Models
by: Todd, Graham, et al.
Published: (2024)
by: Todd, Graham, et al.
Published: (2024)
Ludax: A GPU-Accelerated Domain Specific Language for Board Games
by: Todd, Graham, et al.
Published: (2025)
by: Todd, Graham, et al.
Published: (2025)
Are they human? Detecting large language models by probing human memory constraints
by: Schug, Simon, et al.
Published: (2026)
by: Schug, Simon, et al.
Published: (2026)
GAVEL: Generating Games Via Evolution and Language Models
by: Todd, Graham, et al.
Published: (2024)
by: Todd, Graham, et al.
Published: (2024)
Overcoming classic challenges for artificial neural networks by providing incentives and practice
by: Irie, Kazuki, et al.
Published: (2024)
by: Irie, Kazuki, et al.
Published: (2024)
Large Language Models and Games: A Survey and Roadmap
by: Gallotta, Roberto, et al.
Published: (2024)
by: Gallotta, Roberto, et al.
Published: (2024)
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search
by: Earle, Sam, et al.
Published: (2025)
by: Earle, Sam, et al.
Published: (2025)
Investigating Concept Alignment Using Implausible Category Members
by: Rane, Sunayana, et al.
Published: (2026)
by: Rane, Sunayana, et al.
Published: (2026)
CoLLEGe: Concept Embedding Generation for Large Language Models
by: Teehan, Ryan, et al.
Published: (2024)
by: Teehan, Ryan, et al.
Published: (2024)
Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents
by: Earle, Sam, et al.
Published: (2024)
by: Earle, Sam, et al.
Published: (2024)
Compositional learning of functions in humans and machines
by: Zhou, Yanli, et al.
Published: (2024)
by: Zhou, Yanli, et al.
Published: (2024)
PuzzleJAX: A Benchmark for Reasoning and Learning
by: Earle, Sam, et al.
Published: (2025)
by: Earle, Sam, et al.
Published: (2025)
An explainable transformer circuit for compositional generalization
by: Tang, Cheng, et al.
Published: (2025)
by: Tang, Cheng, et al.
Published: (2025)
Do Large Language Models Reason Causally Like Us? Even Better?
by: Dettki, Hanna M., et al.
Published: (2025)
by: Dettki, Hanna M., et al.
Published: (2025)
Rapid Word Learning Through Meta In-Context Learning
by: Wang, Wentao, et al.
Published: (2025)
by: Wang, Wentao, et al.
Published: (2025)
PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators
by: Earle, Sam, et al.
Published: (2024)
by: Earle, Sam, et al.
Published: (2024)
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer
by: Anjum, Asad, et al.
Published: (2024)
by: Anjum, Asad, et al.
Published: (2024)
Continuous Program Search
by: Siper, Matthew, et al.
Published: (2026)
by: Siper, Matthew, et al.
Published: (2026)
PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning
by: Baek, In-Chang, et al.
Published: (2025)
by: Baek, In-Chang, et al.
Published: (2025)
Word2World: Generating Stories and Worlds through Large Language Models
by: Nasir, Muhammad U., et al.
Published: (2024)
by: Nasir, Muhammad U., et al.
Published: (2024)
GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps
by: Nasir, Muhammad Umair, et al.
Published: (2024)
by: Nasir, Muhammad Umair, et al.
Published: (2024)
Whither symbols in the era of advanced neural networks?
by: Griffiths, Thomas L., et al.
Published: (2025)
by: Griffiths, Thomas L., et al.
Published: (2025)
Mortar: Evolving Mechanics for Automatic Game Design
by: Nasir, Muhammad U., et al.
Published: (2025)
by: Nasir, Muhammad U., et al.
Published: (2025)
Evolutionary Level Repair
by: Bhaumik, Debosmita, et al.
Published: (2025)
by: Bhaumik, Debosmita, et al.
Published: (2025)
Probabilistic Programs of Thought
by: Garg, Poorva, et al.
Published: (2026)
by: Garg, Poorva, et al.
Published: (2026)
Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game Environments
by: Charity, M, et al.
Published: (2025)
by: Charity, M, et al.
Published: (2025)
RATE: Causal Explainability of Reward Models with Imperfect Counterfactuals
by: Reber, David, et al.
Published: (2024)
by: Reber, David, et al.
Published: (2024)
Learning Local Constraints for Reinforcement-Learned Content Generators
by: Bhaumik, Debosmita, et al.
Published: (2026)
by: Bhaumik, Debosmita, et al.
Published: (2026)
Theorem Discovery Amongst Cyclic Polygons
by: Todd, Philip
Published: (2024)
by: Todd, Philip
Published: (2024)
Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game
by: Merino, Tim, et al.
Published: (2024)
by: Merino, Tim, et al.
Published: (2024)
Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games
by: Wang, Shouren, et al.
Published: (2025)
by: Wang, Shouren, et al.
Published: (2025)
Beyond the Doors of Perception: Vision Transformers Represent Relations Between Objects
by: Lepori, Michael A., et al.
Published: (2024)
by: Lepori, Michael A., et al.
Published: (2024)
Video Game Level Design as a Multi-Agent Reinforcement Learning Problem
by: Earle, Sam, et al.
Published: (2025)
by: Earle, Sam, et al.
Published: (2025)
Volumetric Ergodic Control
by: Kwon, Jueun, et al.
Published: (2025)
by: Kwon, Jueun, et al.
Published: (2025)
GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games
by: Li, Yuchen, et al.
Published: (2025)
by: Li, Yuchen, et al.
Published: (2025)
Opinion: Learning Intuitive Physics May Require More than Visual Data
by: Su, Ellen, et al.
Published: (2025)
by: Su, Ellen, et al.
Published: (2025)
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft
by: Earle, Sam, et al.
Published: (2024)
by: Earle, Sam, et al.
Published: (2024)
Similar Items
-
H-ARC: A Robust Estimate of Human Performance on the Abstraction and Reasoning Corpus Benchmark
by: LeGris, Solim, et al.
Published: (2024) -
Do different prompting methods yield a common task representation in language models?
by: Davidson, Guy, et al.
Published: (2025) -
SAGE-Eval: Evaluating LLMs for Systematic Generalizations of Safety Facts
by: Yueh-Han, Chen, et al.
Published: (2025) -
Missed Connections: Lateral Thinking Puzzles for Large Language Models
by: Todd, Graham, et al.
Published: (2024) -
Ludax: A GPU-Accelerated Domain Specific Language for Board Games
by: Todd, Graham, et al.
Published: (2025)